I am a passionate Character Animator and Rigger with over 8 years of experience bringing characters to life across games, TV, and cinematics. My journey has taken me through various projects, allowing me to hone my skills in rig development, facial animation, and real-time animation, which I love to explore creatively. I thrive in collaborative environments and enjoy pushing the boundaries of animation technology using both traditional and AI tools.

Andrei Didenko

I am a passionate Character Animator and Rigger with over 8 years of experience bringing characters to life across games, TV, and cinematics. My journey has taken me through various projects, allowing me to hone my skills in rig development, facial animation, and real-time animation, which I love to explore creatively. I thrive in collaborative environments and enjoy pushing the boundaries of animation technology using both traditional and AI tools.

Available to hire

I am a passionate Character Animator and Rigger with over 8 years of experience bringing characters to life across games, TV, and cinematics. My journey has taken me through various projects, allowing me to hone my skills in rig development, facial animation, and real-time animation, which I love to explore creatively. I thrive in collaborative environments and enjoy pushing the boundaries of animation technology using both traditional and AI tools.

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Language

Polish
Advanced
English
Intermediate
Russian
Fluent

Work Experience

Character Animator / Rigger / ComfyUI Artist at G5 Games®
November 1, 2025 - April 1, 2026
Built character rigs for 3D game characters and created keyframe animations for hero characters. Produced AI-generated video clips for trailers and developed short cinematic sequences using AI-generated assets.
Character Animator / Rigger / ComfyUI Artist at Bones Studio
May 1, 2025 - November 1, 2025
Created full character rigs in Maya and built matching rigs in UE5 with full facial animation support. Performed facial animation and mocap cleanup for several characters.
Character Animator / Rigger at LiquidX Studio
July 1, 2024 - May 1, 2025
Created new character rigs and repaired existing ones for fantasy warrior characters. Produced character animations and collaborated with a remote team.
Character Animator / Rigger at Superbright
December 1, 2023 - August 1, 2024
Animated and rigged diverse enemy characters for the VR game 'In Death: Elysium'. Involved in setup and configuration of cloth simulations and visual effects.
Character Animator / Rigger at Dash Dot Creations
January 1, 2020 - November 1, 2023
Worked on character animation, rigging, and mocap cleanup for various game cinematics and advertising productions.
Character Animator at Wizart Animation
July 1, 2018 - January 1, 2020
Animated hero and secondary characters for feature films and created numerous animation shots for an animated series.

Education

Character Animator at Animationschool
January 1, 2017 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment