I am a talented 3D Generalist with specialization in character modeling, texturing, animation, rendering, and VFX. I enjoy creating high-quality characters and weapons and making them run smoothly in real-time game engines. I love to build fantasy worlds by hand and bring imaginative concepts to life.

Trevor Gary

I am a talented 3D Generalist with specialization in character modeling, texturing, animation, rendering, and VFX. I enjoy creating high-quality characters and weapons and making them run smoothly in real-time game engines. I love to build fantasy worlds by hand and bring imaginative concepts to life.

Available to hire

I am a talented 3D Generalist with specialization in character modeling, texturing, animation, rendering, and VFX. I enjoy creating high-quality characters and weapons and making them run smoothly in real-time game engines.

I love to build fantasy worlds by hand and bring imaginative concepts to life.

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Language

English
Advanced
Chinese
Advanced

Work Experience

Freelance 3D Generalist at Self-employed (Austin, TX)
May 20, 2024 - Present
Modelled and textured realistic characters, focusing on efficient game-ready assets optimized for mobile platforms. Created 3D visualizations and product designs, focusing on footwear, interiors, and VFX compositions for social media advertising. Implemented hand-painted and PBR texturing workflows, adapting to both fantasy and realistic art styles.
Senior 3D Artist at More Fun Studios - Remote (Shenzhen, China)
May 20, 2020 - Present
Created stylized and realistic 3D character models for games, focusing on anatomy, sculpting, and topology. Delivered AA-ready characters with clean UVs, LODs, and PBR materials for Unity/Unreal pipelines. Gained extensive experience in retopology and texturing work.
Junior 3D Artist at Studio S - Remote (Shenzhen, China)
August 20, 2018 - Present
Produced 3D characters and props for international game clients, adhering to technical and artistic guidelines. Used ZBrush for high-poy sculpting and Maya/Blender for retopology, ensuring clean topology for animation and rigging. Assisted clients in optimizing their 3D assets for game engines such as Unity and Unreal Engine.

Education

Bachelor of Fine Arts (BFA) at Shenzhen University (SZU)
May 20, 2014 - June 3, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper 3D Character Project

    I have involved in these projects and made a fantastic 3D Realistic characters.

    [Portfolio]