I'm Ryan Clark, a senior Unity engineer and gameplay-focused technical leader with 19 years of software engineering experience, including 12+ years building multiplayer mobile, WebGL, AR, VR, casino, and card battle game experiences. I'm strongest in gameplay systems, custom physics, backend/API integration, Unity tooling, performance testing, CI/CD automation, and cross-platform deployment for teams shipping interactive products. Currently, I lead and manage Unity development for a confidential mobile card battle game, owning full-stack feature delivery across client gameplay, backend/API workflows, data pipelines, UI, and presentation. I also mentor engineers while driving automation, tooling, and release readiness that ensures high-quality, scalable gameplay experiences across iOS, Android, WebGL, and AR/VR platforms.

Ryan Clark

I'm Ryan Clark, a senior Unity engineer and gameplay-focused technical leader with 19 years of software engineering experience, including 12+ years building multiplayer mobile, WebGL, AR, VR, casino, and card battle game experiences. I'm strongest in gameplay systems, custom physics, backend/API integration, Unity tooling, performance testing, CI/CD automation, and cross-platform deployment for teams shipping interactive products. Currently, I lead and manage Unity development for a confidential mobile card battle game, owning full-stack feature delivery across client gameplay, backend/API workflows, data pipelines, UI, and presentation. I also mentor engineers while driving automation, tooling, and release readiness that ensures high-quality, scalable gameplay experiences across iOS, Android, WebGL, and AR/VR platforms.

Available to hire

I’m Ryan Clark, a senior Unity engineer and gameplay-focused technical leader with 19 years of software engineering experience, including 12+ years building multiplayer mobile, WebGL, AR, VR, casino, and card battle game experiences. I’m strongest in gameplay systems, custom physics, backend/API integration, Unity tooling, performance testing, CI/CD automation, and cross-platform deployment for teams shipping interactive products.

Currently, I lead and manage Unity development for a confidential mobile card battle game, owning full-stack feature delivery across client gameplay, backend/API workflows, data pipelines, UI, and presentation. I also mentor engineers while driving automation, tooling, and release readiness that ensures high-quality, scalable gameplay experiences across iOS, Android, WebGL, and AR/VR platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead Unity Engineer at Confidential Client
May 1, 2025 - Present
Led and managed Unity game development for an undisclosed mobile card battle game, directing the Unity team and delivering core gameplay systems, client data integration, API workflows, and Airtable-driven content pipelines. Oversaw UI, presentation, and release-ready integration, coordinating architecture and dependencies across gameplay, data, and backend layers.
Senior Software Engineer at DraftKings, Black Throne Studio
August 1, 2025 - February 1, 2026
Implemented gameplay features across WebGL casino titles including Big Rhino, Dig, and Sauce Boss, focusing on feature integration and production-ready game behavior. Built gameplay systems for an unreleased Unity casino blackjack title and a WebGL trading game. Created a TypeScript feature framework for game settings and spin management shared across WebGL and Unity titles. Updated Unity GDK packages and improved poker chip presentation. Integrated AI-assisted debugging and code-review support to accelerate iterations while maintaining ownership of implementation.
Senior Unity Engineer, Independent Contractor at Groove Jones
November 1, 2024 - July 1, 2025
Designed procedural race-course generation in Unity HDRP, including dynamic track layouts, terrain variation, obstacle placement, and power-up distribution. Implemented physics-based vehicle interactions, refined game feel, and built Cinemachine camera transitions, HDRP presentation sequences, UI, and branded AR/VR workflows with streaming components.
Senior Unity Engineer / Lead Gameplay & Team Manager at Joyride / TonkTonk Games
April 1, 2019 - October 1, 2024
Led studio gameplay development for mobile 2D/3D titles (Racket Rampage, Bullet League, Trivia Blitz, Solitaire Blitz, uFighter), owning PvP gameplay, UI, SFX/VFX, meta systems, platform integrations, and live-iteration support. Implemented multiplayer for Racket Rampage using Netcode for GameObjects and custom physics. Built Unity editor tools for content deployment, card creation, variant creation, and Jenkins integration. Created deployment automation across four platforms and automated multi-device performance profiling. Developed a Unity HDRP rendering service for Web3 NFT generation deployed on AWS.
Senior Software Engineer at Genesis Systems
June 1, 2018 - March 1, 2019
Developed ASP.NET MVC applications with secure authentication services and HL7 FHIR/CDA interoperability workflows for customized vital records systems.
SDET III / Team Lead; Product Assurance Engineer II at IGT
February 1, 2006 - June 1, 2018
SDET lead for UTP, a modular Unity testing interface; developed Unity-side SDK modules, JavaScript and C# client libraries, web client tooling, C# client applications, and unit/functional test integration. Built CI build validation services with TeamCity and Jenkins to automate test execution, dependency packaging, and reporting for generated builds. Developed dashboards, analytics libraries, test tools, and scripts; mentored engineers and testers on automation workflows.

Education

B.S., Computer Engineering Technology at DeVry University, Kansas City
January 11, 2030 - June 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services