I’m Ryan Clark, a senior Unity engineer and gameplay-focused technical leader with 19 years of software engineering experience, including 12+ years building multiplayer mobile, WebGL, AR, VR, casino, and card battle game experiences. I’m strongest in gameplay systems, custom physics, backend/API integration, Unity tooling, performance testing, CI/CD automation, and cross-platform deployment for teams shipping interactive products.
Currently, I lead and manage Unity development for a confidential mobile card battle game, owning full-stack feature delivery across client gameplay, backend/API workflows, data pipelines, UI, and presentation. I also mentor engineers while driving automation, tooling, and release readiness that ensures high-quality, scalable gameplay experiences across iOS, Android, WebGL, and AR/VR platforms.
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