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Ryan Clark

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I'm Ryan Clark, a senior Unity engineer and gameplay-focused technical leader with 19 years of software engineering experience, including 12+ years building multiplayer mobile, WebGL, AR, VR, casino, and card battle…

About

I’m Ryan Clark, a senior Unity engineer and gameplay-focused technical leader with 19 years of software engineering experience, including 12+ years building multiplayer mobile, WebGL, AR, VR, casino, and card battle game experiences. I’m strongest in gameplay systems, custom physics, backend/API integration, Unity tooling, performance testing, CI/CD automation, and cross-platform deployment for teams shipping interactive products.

Currently, I lead and manage Unity development for a confidential mobile card battle game, owning full-stack feature delivery across client gameplay, backend/API workflows, data pipelines, UI, and presentation. I also mentor engineers while driving automation, tooling, and release readiness that ensures high-quality, scalable gameplay experiences across iOS, Android, WebGL, and AR/VR platforms.

  • 20 years' experience
  • Joined June 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Professional Services

Work experience· 6 roles

Senior Software Engineer · DraftKings, Black Throne StudioAug 2025 – Feb 2026 · 7 mos

Implemented gameplay features across WebGL casino titles including Big Rhino, Dig, and Sauce Boss, focusing on feature integration and production-ready game behavior. Built gameplay systems for an unreleased Unity casino blackjack title and a WebGL trading game. Created a TypeScript feature framework for game settings and spin management shared across WebGL and Unity titles. Updated Unity GDK packages and improved poker chip presentation. Integrated AI-assisted debugging and code-review support to accelerate iterations while maintaining ownership of implementation.

Lead Unity Engineer · Confidential ClientMay 2025 – Present · 1 yr 7 mos

Led and managed Unity game development for an undisclosed mobile card battle game, directing the Unity team and delivering core gameplay systems, client data integration, API workflows, and Airtable-driven content pipelines. Oversaw UI, presentation, and release-ready integration, coordinating architecture and dependencies across gameplay, data, and backend layers.

Senior Unity Engineer, Independent Contractor · Groove JonesNov 2024 – Jul 2025 · 9 mos

Designed procedural race-course generation in Unity HDRP, including dynamic track layouts, terrain variation, obstacle placement, and power-up distribution. Implemented physics-based vehicle interactions, refined game feel, and built Cinemachine camera transitions, HDRP presentation sequences, UI, and branded AR/VR workflows with streaming components.

Senior Unity Engineer / Lead Gameplay & Team Manager · Joyride / TonkTonk GamesApr 2019 – Oct 2024 · 5 yrs 7 mos
Senior Software Engineer · Genesis SystemsJun 2018 – Mar 2019 · 10 mos
SDET III / Team Lead; Product Assurance Engineer II · IGTFeb 2006 – Jun 2018 · 12 yrs 5 mos

Education

B.S., Computer Engineering Technology · DeVry University, Kansas City2030 – 2026

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