Unity XR & Multiplayer Developer with 4+ years of experience building gameplay systems, AR/VR applications, WebGL/mobile builds, backend-integrated features, and blockchain-based game systems. Previously, I worked with Intotheverse on projects such as Intrant Inferis, a rogue-like action dungeon mobile RPG integrated with blockchain technology. My work involved Unity development, gameplay systems, backend/API integration, UI systems, debugging, and performance optimization. My core strengths include Unity3D, C#, multiplayer systems, AR/VR workflows, mobile/WebGL development, real-time interaction systems, and scalable gameplay architecture. I enjoy collaborating with designers, artists, and developers to turn ideas into polished interactive experiences.

Narendra

Unity XR & Multiplayer Developer with 4+ years of experience building gameplay systems, AR/VR applications, WebGL/mobile builds, backend-integrated features, and blockchain-based game systems. Previously, I worked with Intotheverse on projects such as Intrant Inferis, a rogue-like action dungeon mobile RPG integrated with blockchain technology. My work involved Unity development, gameplay systems, backend/API integration, UI systems, debugging, and performance optimization. My core strengths include Unity3D, C#, multiplayer systems, AR/VR workflows, mobile/WebGL development, real-time interaction systems, and scalable gameplay architecture. I enjoy collaborating with designers, artists, and developers to turn ideas into polished interactive experiences.

Available to hire

Unity XR & Multiplayer Developer with 4+ years of experience building gameplay systems, AR/VR applications, WebGL/mobile builds, backend-integrated features, and blockchain-based game systems.

Previously, I worked with Intotheverse on projects such as Intrant Inferis, a rogue-like action dungeon mobile RPG integrated with blockchain technology. My work involved Unity development, gameplay systems, backend/API integration, UI systems, debugging, and performance optimization.

My core strengths include Unity3D, C#, multiplayer systems, AR/VR workflows, mobile/WebGL development, real-time interaction systems, and scalable gameplay architecture. I enjoy collaborating with designers, artists, and developers to turn ideas into polished interactive experiences.

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Language

English
Fluent

Work Experience

Freelance Game Developer at Self-Employed
January 1, 2024 - Present
Delivered 4+ custom Unity game projects for clients across mobile and PC platforms, translating requirements into production-ready gameplay systems and polished user experiences. Implemented gameplay features, UI systems, and performance optimizations across 3+ game genres, improving frame stability and responsiveness by 20%.
Lead Game Developer at Into The Verse Inc.
January 1, 2024 - March 1, 2026
Spearheaded end-to-end development of Intrant Inferis, a rogue-like RPG powered by Unity and Solana. Architected and delivered 5+ core gameplay systems (combat mechanics, enemy AI, player progression frameworks) over a 2+ year lifecycle to support scalable content expansion and maintainable code; led cross-functional collaboration to ship feature-rich gameplay.
Unity Developer at Abhwan Technology Pvt Ltd
August 1, 2022 - December 1, 2023
Led end-to-end development of Intrant Inferis, a rogue-like RPG built with Unity and Solana, contributing across core systems and live feature implementation. Integrated blockchain-side features into the Unity client, including on-chain asset ownership and wallet authentication flows, across multiple gameplay touch points. Optimized mobile game performance and maintained code quality through OOP principles and version control.
Unity Developer at PACT
February 1, 2024 - April 1, 2024
Created an on-chain multi-layer racing game in Unity and C#, centered on competitive races with synchronized gameplay and a player staking system to support cross-platform multiplayer.
VR Game Developer at Cyber Strike VR
May 1, 2022 - July 1, 2022
Created a VR rhythm-based combat game inspired by Beat Saber, combining music-driven pacing with immersive target-based action mechanics. Enabled dual-wield laser blaster and energy sword to shoot and slash targets; features include precision collision detection, fluid saber physics, and a fast-paced timer-based scoring system.
AR Developer at Independent / Self-Directed
March 1, 2022 - April 1, 2022
Developed an educational AR application to teach human anatomy through interactive 3D visualization. Augmented a detailed 3D human model into the user environment and implemented core AR UI flows using Unity and AR Foundation.
AR Portal Developer at AR Portal
April 1, 2021 - June 1, 2021
Built an immersive AR portal app enabling users to place and explore virtual doorways in real spaces. Delivered an immersive portal experience across AR touchpoints.
Game Designer / On-chain Dev at Sushi-Nads
November 1, 2025 - March 1, 2026
Developed an overcooked-style cooking management game with Web3 integration and blockchain-enabled progression; coordinated cross-disciplinary teams to deliver a playable prototype.

Education

Bachelor of Technology (B.Tech) at Jaypee University of Engineering and Technology
August 1, 2019 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

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