Narendra Kumar Jha
I’m Narendra Kumar Jha, a Unity game developer with 4 years of experience shipping multiplayer, mobile, and Web3-integrated games across Android, WebGL, and PC.
About
I’m Narendra Kumar Jha, a Unity game developer with 4 years of experience shipping multiplayer, mobile, and Web3-integrated games across Android, WebGL, and PC. I enjoy owning gameplay end-to-end—combat, enemy AI, progression, and player-facing systems—while also building the real-time networking and optimizing performance for mobile targets.
In addition to core game engineering, I’ve integrated wallet authentication, on-chain asset ownership, NFT minting, and automated on-chain rewards into Unity clients alongside blockchain engineers. I’ve also worked hands-on with AR Foundation and Oculus Quest 2, and I like collaborating across design, art, and engineering to deliver playable milestones quickly.
- 3 years' experience
- Joined June 2026
Skills· 34
Unity 3D
Unity
C#- Game Design
Android- Web3
- NFT
- API
GitHub CoPilot
Unreal Engine 4- Solidity
- Ethereum
Blender
TypeScript- Tableau
Selenium
React Native
Python- Power BI
PostgreSQL
Kubernetes
Node.js
MySQL- MongoDB
3ds Max
JavaScript
HTML5- Google Cloud
Docker
Autodesk Maya
Adobe Premiere Pro
Adobe Photoshop
Adobe Illustrator- Adobe After Effects
Languages
- EnglishFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
Work experience
Led Intrant Inferis, an on-chain rogue-like action RPG on Solana, from concept to a playable vertical slice before a company-wide pivot. Architected reusable frameworks for combat, enemy AI, and player progression, reducing duplicated feature work. Integrated wallet authentication, on-chain asset ownership, and automated rewards into the Unity client together with blockchain engineers. Managed sprint planning and milestone delivery for a cross-functional team of 10 spanning design, art, and blockchain to achieve targeted delivery outcomes.
Led end-to-end development of Intrant Inferis, a rogue-like RPG built with Unity and Solana, contributing across core systems and live feature implementation. Integrated blockchain-side features into the Unity client, including on-chain asset ownership and wallet authentication flows, across multiple gameplay touch points. Optimized mobile game performance and maintained code quality through OOP principles and version control.
Built an interactive EdTech learning app in Unity with 3D lesson modules used by more than 100 students. Focused on creating engaging learning experiences using Unity content and gameplay-like interactions.
Education
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