I've been shaping immersive technologies since 2014, when I founded Sweden's first VR game studio and launched its earliest multiplayer VR title. I'm a VR innovator and game designer who thrives at the intersection of technology and storytelling, building user-centered experiences that blend education, entertainment, and real-world applications. Today I lead cross-functional teams to deliver ambitious VR/AR projects, balancing technical excellence with user-centered design. I’ve steered Spatial Ops at Resolution Games to top-seller status, and I’m exploring emerging AI tools to accelerate workflows while keeping the focus on engaging, meaningful player experiences.

Niklas Persson

I've been shaping immersive technologies since 2014, when I founded Sweden's first VR game studio and launched its earliest multiplayer VR title. I'm a VR innovator and game designer who thrives at the intersection of technology and storytelling, building user-centered experiences that blend education, entertainment, and real-world applications. Today I lead cross-functional teams to deliver ambitious VR/AR projects, balancing technical excellence with user-centered design. I’ve steered Spatial Ops at Resolution Games to top-seller status, and I’m exploring emerging AI tools to accelerate workflows while keeping the focus on engaging, meaningful player experiences.

Available to hire

I’ve been shaping immersive technologies since 2014, when I founded Sweden’s first VR game studio and launched its earliest multiplayer VR title. I’m a VR innovator and game designer who thrives at the intersection of technology and storytelling, building user-centered experiences that blend education, entertainment, and real-world applications.

Today I lead cross-functional teams to deliver ambitious VR/AR projects, balancing technical excellence with user-centered design. I’ve steered Spatial Ops at Resolution Games to top-seller status, and I’m exploring emerging AI tools to accelerate workflows while keeping the focus on engaging, meaningful player experiences.

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Language

Swedish
Fluent
English
Fluent

Work Experience

Founder & Operations Manager at Nexuz AB
January 1, 1997 - February 1, 2001
Co-founded and managed operations for a Stockholm-based technology company. Led strategic direction and growth initiatives for early-stage gaming and interactive projects; contributed to shaping industry practices in large-scale multiplayer experiences.
Game Designer & Co-Project Lead at DICE AB
May 1, 2006 - January 1, 2014
Led game design and co-project leadership for flagship titles. Played a key role in cross-functional teams delivering large-scale multiplayer experiences and innovative gameplay mechanics.
Founder & Creative Lead at Laserfortet AB
May 1, 2006 - January 1, 2014
Founded Stockholm's largest Escape Room attraction, integrating laser tag for a dual-purpose entertainment experience. Grew the business through strategic innovation and operational leadership, establishing a high-traffic destination by 2014.
Founder & VR Game Studio Lead at HordeZ / Zenz VR
March 1, 2015 - October 1, 2017
Launched Sweden's first multiplayer VR shooter, reaching 30,000+ Steam players. Co-designed a top-selling VR franchise and pioneered immersive game concepts that influenced the VR scene.

Education

Application Development at Lernia YrkesHögskola
January 1, 2011 - January 1, 2014
Data Science & Telecommunications at Nackademin
January 1, 1995 - January 1, 1997

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education