Available to hire
I’m Benjamin Lipman, a real-time graphics, VFX, and simulation specialist. I build immersive interactive experiences and tools that blend technical depth with creative storytelling. I thrive on solo projects as well as collaborative teams and enjoy taking ideas from concept to production.
My background spans AR/VR, camera-ready VFX, and plugin development, including legacy code upgrades and library integrations for computer vision and 3D mesh processing. I value mentoring teammates, driving projects forward, and delivering high-quality digital content on time.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Sole Proprietor at Blipland Media, LLC
September 1, 2012 - PresentFounded Blipland Media to create real-time graphics, VFX, and AR/VR tooling. Produced 20+ high-end interactive AR experiences for pharmaceutical sales teams and trade shows; developed a multi-person VR collaboration app for reviewing CT scans or molecular data; worked with clients including Astra Zeneca, Boehringer Ingelheim, Novartis, Novo Nordisk, GoodRX, Biogen, Moderna, Coherus, Incyte, Salix, Biohaven and Eli Lilly.
Senior Software Engineer at ChyronHego, Inc
April 1, 2015 - July 31, 2017LyricX real-time graphics: Revamped an 18-year-old legacy product into a flagship solution by updating to C++14, implementing OpenGL 4.5, separating UI from business logic, and enabling multi-threading; transitioned team to agile practices with Jira, Git, and CI-based testing.
Technical Director / Generalist at Anatomical Travelogue, LLC
November 1, 2001 - December 31, 2007Directed animation production for healthcare illustrations; grew animation department from 5 to 30 staff through scalable pipelines, training materials, and templates; improved quality and consistency of medical animations.
R&D Staff Founding Member at Anatomical Travelogue, LLC
January 1, 2008 - January 1, 2013Expanded ATI’s technology portfolio with 40+ plugins and modules for 3ds Max and Fusion; developed molecular tools, surfaces generation, volumetric rendering of CT/MRI data, and tools to interconvert volumetric and polygonal representations; increased contracts by securing new work and improving performance with multithreaded image processing and CUDA/OpenCL.
Surgical Simulation Project Lead at Anatomical Travelogue, LLC
January 1, 2010 - January 1, 2013Surgical Simulation (2010-2013): interactive iPad-based simulators with pen and touch inputs, dynamic mesh processing for live cutting, real-time volumetric rendering on mobile devices, optimized for low-performance hardware.
Education
BFA at William Paterson University of New Jersey
January 11, 2030 - June 10, 2026Qualifications
Industry Experience
Media & Entertainment, Healthcare, Life Sciences, Education, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Hire a Visual Effects Artist
We have the best visual effects artist experts on Twine. Hire a visual effects artist in Beacon today.