I'm Benjamin Lipman, a real-time graphics, VFX, and simulation specialist. I build immersive interactive experiences and tools that blend technical depth with creative storytelling. I thrive on solo projects as well as collaborative teams and enjoy taking ideas from concept to production. My background spans AR/VR, camera-ready VFX, and plugin development, including legacy code upgrades and library integrations for computer vision and 3D mesh processing. I value mentoring teammates, driving projects forward, and delivering high-quality digital content on time.

Benjamin Lipman

I'm Benjamin Lipman, a real-time graphics, VFX, and simulation specialist. I build immersive interactive experiences and tools that blend technical depth with creative storytelling. I thrive on solo projects as well as collaborative teams and enjoy taking ideas from concept to production. My background spans AR/VR, camera-ready VFX, and plugin development, including legacy code upgrades and library integrations for computer vision and 3D mesh processing. I value mentoring teammates, driving projects forward, and delivering high-quality digital content on time.

Available to hire

I’m Benjamin Lipman, a real-time graphics, VFX, and simulation specialist. I build immersive interactive experiences and tools that blend technical depth with creative storytelling. I thrive on solo projects as well as collaborative teams and enjoy taking ideas from concept to production.

My background spans AR/VR, camera-ready VFX, and plugin development, including legacy code upgrades and library integrations for computer vision and 3D mesh processing. I value mentoring teammates, driving projects forward, and delivering high-quality digital content on time.

See more

Work Experience

Sole Proprietor at Blipland Media, LLC
September 1, 2012 - Present
Founded Blipland Media to create real-time graphics, VFX, and AR/VR tooling. Produced 20+ high-end interactive AR experiences for pharmaceutical sales teams and trade shows; developed a multi-person VR collaboration app for reviewing CT scans or molecular data; worked with clients including Astra Zeneca, Boehringer Ingelheim, Novartis, Novo Nordisk, GoodRX, Biogen, Moderna, Coherus, Incyte, Salix, Biohaven and Eli Lilly.
Senior Software Engineer at ChyronHego, Inc
April 1, 2015 - July 31, 2017
LyricX real-time graphics: Revamped an 18-year-old legacy product into a flagship solution by updating to C++14, implementing OpenGL 4.5, separating UI from business logic, and enabling multi-threading; transitioned team to agile practices with Jira, Git, and CI-based testing.
Technical Director / Generalist at Anatomical Travelogue, LLC
November 1, 2001 - December 31, 2007
Directed animation production for healthcare illustrations; grew animation department from 5 to 30 staff through scalable pipelines, training materials, and templates; improved quality and consistency of medical animations.
R&D Staff Founding Member at Anatomical Travelogue, LLC
January 1, 2008 - January 1, 2013
Expanded ATI’s technology portfolio with 40+ plugins and modules for 3ds Max and Fusion; developed molecular tools, surfaces generation, volumetric rendering of CT/MRI data, and tools to interconvert volumetric and polygonal representations; increased contracts by securing new work and improving performance with multithreaded image processing and CUDA/OpenCL.
Surgical Simulation Project Lead at Anatomical Travelogue, LLC
January 1, 2010 - January 1, 2013
Surgical Simulation (2010-2013): interactive iPad-based simulators with pen and touch inputs, dynamic mesh processing for live cutting, real-time volumetric rendering on mobile devices, optimized for low-performance hardware.

Education

BFA at William Paterson University of New Jersey
January 11, 2030 - June 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Healthcare, Life Sciences, Education, Software & Internet