Hi there! I'm Syed Tabish Hazam, a senior engineer specializing in C++, Unreal Engine, and high-performance systems. I design scalable tools, plugins, and pipelines to improve efficiency for artists and engineers. Over the past 8+ years I've designed and shipped world-building tools, real-time rendering work, multi-user collaboration features, and integrated pipelines across Unreal Engine, Unity, and custom architectures.

Syed Tabish Hazam

Hi there! I'm Syed Tabish Hazam, a senior engineer specializing in C++, Unreal Engine, and high-performance systems. I design scalable tools, plugins, and pipelines to improve efficiency for artists and engineers. Over the past 8+ years I've designed and shipped world-building tools, real-time rendering work, multi-user collaboration features, and integrated pipelines across Unreal Engine, Unity, and custom architectures.

Available to hire

Hi there! I’m Syed Tabish Hazam, a senior engineer specializing in C++, Unreal Engine, and high-performance systems. I design scalable tools, plugins, and pipelines to improve efficiency for artists and engineers.

Over the past 8+ years I’ve designed and shipped world-building tools, real-time rendering work, multi-user collaboration features, and integrated pipelines across Unreal Engine, Unity, and custom architectures.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Engine Tools Developer at Epic Games
November 20, 2019 - July 20, 2022
Designed and developed a world texturing tool for Unreal Engine using C++ and Blueprints, enabling advanced surface customization workflows. Ported legacy texture tools from Unity to Unreal, integrating them into Unreal’s material system, and engineered rendering techniques. Implemented CPU/GPU profiling to optimize performance and reduced frame times in large-scale scenes by up to 40%. Contributed to artist- and engineer-friendly workflows by building scalable pipelines and asset tooling.
Lead Unreal Engineer at 4D Pipeline, Interactive Real Estate Visualization Platform
February 20, 2024 - November 20, 2025
Architected a multi-layer metaverse/plugin architecture in Unreal Engine (C++, Unreal, Networking, UI) for real-time collaboration. Built a scalable multi-user collaboration layer with a WebSocket-based communication layer and in-engine UI for designer workflows. Implemented dynamic in-engine UI, asset management, and memory optimization to support real-time updates and efficient operation. Delivered a complete Unreal Engine plug-in and contributed to core asset/pipeline tooling.
Senior Software Engineer at 4D Pipeline, Luxury Retail Company
November 1, 2025 - February 28, 2026
Led development of a custom Adobe Illustrator plug-in to automate sketch duplication, swatch management, and color application, significantly reducing manual design effort and enabling consistent asset preparation across designers. Enabled faster and more consistent asset preparation by integrating the plug-in into designers’ workflow.
Senior Gameplay Engineer at Aviary Productions (Remote, U.S.)
February 20, 2026 - Present
Optimized gameplay and simulation systems to reduce CPU cost and maintain consistent frame performance in large-scale scenes. Implemented intelligent blood splatter and wound systems for characters and contributed to overall codebase architecture for maintainability, performance, and long-term scalability. Delivered a full Unreal Engine plug-in with an artist-facing UI for configuring and customizing home layouts.

Education

BS Computer Science at Habib University
May 1, 2014 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education