Hi, I’m Timothy Tandberg — an independent game developer with 5+ years of experience focusing on Unity and C#. I build solo projects from concept to release, with an emphasis on multiplayer systems, networked gameplay, and back-end integration on scalable platforms.
Recent projects include Music Hell, a full multiplayer Unity title I brought from idea to release, with a custom Cloudflare backend for authentication, data persistence, and global leaderboards. I’ve also worked on Onyx2D and Dungeonfall, implementing browser-optimized WebGL, dynamic AI with pathfinding, procedural level generation, and synchronized content across clients. I’m always exploring new tooling and design patterns to streamline development and deliver engaging player experiences.
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