Hi, I'm Timothy Tandberg — an independent game developer with 5+ years of experience focusing on Unity and C#. I build solo projects from concept to release, with an emphasis on multiplayer systems, networked gameplay, and back-end integration on scalable platforms. Recent projects include Music Hell, a full multiplayer Unity title I brought from idea to release, with a custom Cloudflare backend for authentication, data persistence, and global leaderboards. I’ve also worked on Onyx2D and Dungeonfall, implementing browser-optimized WebGL, dynamic AI with pathfinding, procedural level generation, and synchronized content across clients. I’m always exploring new tooling and design patterns to streamline development and deliver engaging player experiences.

Timothy Tandberg

Hi, I'm Timothy Tandberg — an independent game developer with 5+ years of experience focusing on Unity and C#. I build solo projects from concept to release, with an emphasis on multiplayer systems, networked gameplay, and back-end integration on scalable platforms. Recent projects include Music Hell, a full multiplayer Unity title I brought from idea to release, with a custom Cloudflare backend for authentication, data persistence, and global leaderboards. I’ve also worked on Onyx2D and Dungeonfall, implementing browser-optimized WebGL, dynamic AI with pathfinding, procedural level generation, and synchronized content across clients. I’m always exploring new tooling and design patterns to streamline development and deliver engaging player experiences.

Available to hire

Hi, I’m Timothy Tandberg — an independent game developer with 5+ years of experience focusing on Unity and C#. I build solo projects from concept to release, with an emphasis on multiplayer systems, networked gameplay, and back-end integration on scalable platforms.

Recent projects include Music Hell, a full multiplayer Unity title I brought from idea to release, with a custom Cloudflare backend for authentication, data persistence, and global leaderboards. I’ve also worked on Onyx2D and Dungeonfall, implementing browser-optimized WebGL, dynamic AI with pathfinding, procedural level generation, and synchronized content across clients. I’m always exploring new tooling and design patterns to streamline development and deliver engaging player experiences.

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Experience Level

Expert
Expert
Expert

Work Experience

Independent Game Developer at Self-Employed / Independent
January 1, 2021 - Present
End-to-end development of Unity-based titles including Music Hell (multiplayer title with C# networking and Netcode for GameObjects), backend integration via Cloudflare for authentication, persistence, and leaderboards; creation of a user-friendly Level Editor; development of Onyx2D (WebGL browser-optimized) with matchmaking and dedicated servers; progress on Dungeonfall with procedural generation and dynamic AI; integration of procedural content with gameplay.

Education

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Qualifications

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Industry Experience

Gaming