Available to hire
I am a gameplay programmer currently completing a Master of Interactive Technology with a specialization in gameplay from SMU Guildhall. I thrive on building robust gameplay systems using Unreal Engine 5, Unity, Game Maker, and C++, with a focus on procedural generation, enemy AI, and tooling that supports designers.
I’ve contributed to multiple shipped and team-based projects, including a roguelike platformer and arcade racer. I enjoy collaborating with indie teams that explore systemic gameplay and experimental design, and I aim to continue pushing interactive experiences forward.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Chinese
Fluent
Japanese
Intermediate
Work Experience
Save System and UI Programmer at SMU Guildhall GameLab
May 1, 2025 - December 1, 2025Implemented a modular save/load system in Unreal Engine 5 (C++ & Blueprint) supporting checkpoints, shops, and progression tracking. Developed UI systems integrated with gameplay state, improving player feedback and usability. Collaborated with designers and UI team on progression flow and Steam achievements integration. Authored technical documents to support cross-team implementation.
Gameplay Programmer (Pickups System) at SMU Guildhall GameLab
January 1, 2025 - May 1, 2025Designed and implemented a pickup system framework in UE5 Blueprint, supporting multiple item types and effects. Built status effect system enabling reusable gameplay modifiers across pickups. Developed gameplay logic for all pickups except Tractor Beam, improving gameplay variety. Partnered with level designers to refine environmental hazards and obstacle interactions. Conducted systematic bug testing and iteration cycles to improve stability.
Enemy Designer and Programmer at Bounce Back Games
August 1, 2023 - May 1, 2024Architected base enemy class system in Game Maker, enabling scalable enemy behavior design. Design and implemented core enemy types and boss attack patterns. Co-developed overall enemy design framework and combat experience.
Education
Master of Interactive Technology, Specialization in Gameplay Programming at SMU Guildhall
January 11, 2030 - May 1, 2026Bachelor of Computer Science at University of Utah
January 11, 2030 - May 1, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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