Hi, I’m Charles Khalife, a Unity-focused game and full-stack developer based in Lebanon. I’m passionate about building immersive multiplayer experiences and leading teams to deliver polished projects. I enjoy turning creative ideas into scalable, optimized systems with strong UX and gameplay feel. I collaborate closely with designers and QA, leverage agile methods, and optimize performance with addressables, object pooling, and shader workflows. Fluent in English and Arabic, I’m driven by high-quality, creative game-play and practical back-end integration for live ops and monetization.

Charles Khalife

Hi, I’m Charles Khalife, a Unity-focused game and full-stack developer based in Lebanon. I’m passionate about building immersive multiplayer experiences and leading teams to deliver polished projects. I enjoy turning creative ideas into scalable, optimized systems with strong UX and gameplay feel. I collaborate closely with designers and QA, leverage agile methods, and optimize performance with addressables, object pooling, and shader workflows. Fluent in English and Arabic, I’m driven by high-quality, creative game-play and practical back-end integration for live ops and monetization.

Available to hire

Hi, I’m Charles Khalife, a Unity-focused game and full-stack developer based in Lebanon. I’m passionate about building immersive multiplayer experiences and leading teams to deliver polished projects. I enjoy turning creative ideas into scalable, optimized systems with strong UX and gameplay feel.

I collaborate closely with designers and QA, leverage agile methods, and optimize performance with addressables, object pooling, and shader workflows. Fluent in English and Arabic, I’m driven by high-quality, creative game-play and practical back-end integration for live ops and monetization.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent
Arabic
Advanced

Work Experience

Fullstack Engineer
January 1, 2025 - Present
Developed and maintained fullstack web applications using modern development practices and responsive design principles. Collaborated with cross-functional teams to build and optimize frontend and backend systems for improved performance and scalability. Integrated and tested APIs, managed database operations, and ensured reliable data flow across applications. Participated in team collaboration and workflow management using tools such as Git and Agile methodologies.
Senior Unity Developer
January 1, 2023 - January 1, 2025
Engineered and deployed an immersive multiplayer metaverse using Unity3D, C#, and Photon Fusion. Partnered with UX/UI designers to implement interactive 3D systems, networked gameplay features, and user-driven environments. Integrated backend APIs into Unity using RESTful endpoints, verified via Postman, to support CRUD operations, user-generated content, and cloud-based data handling. Employed scriptable objects, addressables, and profiling tools to optimize runtime performance. Led a team of Unity developers and artists using Agile methodologies and JIRA. Delivered cross-platform builds and CI/CD pipeline integration.
Unity Developer
January 1, 2020 - January 1, 2022
Prototyped and developed hyper-casual mobile games with a focus on retention loops, ad monetization (AdMob, Unity Ads), and in-app purchases. Designed scalable architecture using SOLID principles, event-driven programming, and object pooling for performance optimization. Utilized Unity Analytics and remote config for A/B testing and live updates without redeployment. Conducted QA automation, regression testing, and profiling to ensure stable releases on Android and iOS.

Education

Bachelor of Computer Science at Notre Dame University - Louaize
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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