I'm Eleftherios Kokkinakis, a creative director and game designer with extensive experience across game development and interactive media. I specialize in turning bold ideas into polished digital design and engaging promotional content, blending strong creative direction with user-centered development. As founder of an independent game studio, I lead multidisciplinary teams from concept to delivery, shaping vision, strategy, and product direction. I design gameplay systems and UI/UX for game interfaces, ensuring clarity, usability, and visual consistency, while building and publishing original titles.

Eleftherios Kokkinakis

I'm Eleftherios Kokkinakis, a creative director and game designer with extensive experience across game development and interactive media. I specialize in turning bold ideas into polished digital design and engaging promotional content, blending strong creative direction with user-centered development. As founder of an independent game studio, I lead multidisciplinary teams from concept to delivery, shaping vision, strategy, and product direction. I design gameplay systems and UI/UX for game interfaces, ensuring clarity, usability, and visual consistency, while building and publishing original titles.

Available to hire

I’m Eleftherios Kokkinakis, a creative director and game designer with extensive experience across game development and interactive media. I specialize in turning bold ideas into polished digital design and engaging promotional content, blending strong creative direction with user-centered development.

As founder of an independent game studio, I lead multidisciplinary teams from concept to delivery, shaping vision, strategy, and product direction. I design gameplay systems and UI/UX for game interfaces, ensuring clarity, usability, and visual consistency, while building and publishing original titles.

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Language

English
Fluent
Greek, Modern
Advanced

Work Experience

Founder & Game Designer at Red Soup Studio
January 1, 2019 - Present
Overseeing vision, strategy, and product direction. Designing gameplay systems, mechanics, and player experience. Designing UI/UX for game interfaces, ensuring clarity, usability, and visual consistency.
Game Designer - Production Manager at Holyday Studio
January 1, 2022 - January 1, 2023
Managed project timelines, task allocation, and team workflow to ensure on-time delivery. Coordinated cross-functional teams (art, development, design) and maintained clear communication across departments.
Head of Creative - UI/UX Designer at PlugIt
January 1, 2023 - January 1, 2026
Led UI/UX design for a fintech SaaS platform, improving usability, consistency, and user flows across web interfaces. Designed and produced social media content, including static visuals, animated banners, videos, and motion graphics. Developed cohesive visual campaigns aligned with brand identity and marketing goals.

Education

Bachelor of Science in Computer Animation and Special Effects at University of Bradford
January 1, 2008 - January 1, 2011
Advanced Character Animation Courses at iAnimate
January 1, 2017 - January 1, 2019

Qualifications

Bachelor of Science in Computer Animation and Special Effects
January 1, 2008 - January 1, 2011
Advanced Character Animation Courses
January 1, 2017 - January 1, 2019

Industry Experience

Gaming, Media & Entertainment, Software & Internet