I’m a hands-on Lead Animator with over eight years of delivering engaging animation for video games, interactive media and digital productions. I’ve led animation teams, mentored artists, and driven projects from concept to implementation, with expertise in 2D/3D animation, real-time pipelines, Spine, Maya, Unity and the Adobe Creative Suite. I enjoy solving technical challenges, improving animation pipelines, and exploring new technologies to enhance production efficiency.

James Hunter

I’m a hands-on Lead Animator with over eight years of delivering engaging animation for video games, interactive media and digital productions. I’ve led animation teams, mentored artists, and driven projects from concept to implementation, with expertise in 2D/3D animation, real-time pipelines, Spine, Maya, Unity and the Adobe Creative Suite. I enjoy solving technical challenges, improving animation pipelines, and exploring new technologies to enhance production efficiency.

Available to hire

I’m a hands-on Lead Animator with over eight years of delivering engaging animation for video games, interactive media and digital productions. I’ve led animation teams, mentored artists, and driven projects from concept to implementation, with expertise in 2D/3D animation, real-time pipelines, Spine, Maya, Unity and the Adobe Creative Suite. I enjoy solving technical challenges, improving animation pipelines, and exploring new technologies to enhance production efficiency.

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Language

English
Fluent

Work Experience

Lead Animator at Push Gaming
January 1, 2025 - Present
Directing an animation team to deliver high-quality animation within tight production schedules. Implementing animation into a proprietary game engine with Git-based workflows. Mentoring team members, solving technical challenges, and refining the animation pipeline. Collaborating with leadership to track progress, manage risks and propose delivery solutions. Exploring emerging AI technologies to enhance production workflows.
Animator at Play’n GO - London
January 1, 2023 - January 1, 2025
Collaborated with art and animation teams to create high-quality character animation, VFX and gameplay animation. Delivered content under fast-paced production schedules for commercially released titles. Utilised Spine for character animation and rig-based workflows. Optimised assets for proprietary game engines and produced VFX with After Effects, Animate, Photoshop and Trapcode Suite. Participated in internal and external training to continually develop technical and creative skills.
Animator at Insignis
January 1, 2021 - January 1, 2023
Produced motion graphics and animation content for international campaigns. Led the production of animated content from brief to final delivery. Demonstrated strong ownership and provided mentorship and training to newer team members, while contributing to pipeline improvements.
3D Animator at Limbs Alive
January 1, 2013 - January 1, 2015
Produced 3D animation and illustration assets for a Unity-based rehabilitation game. Rigged and animated 3D characters and assets using Maya and 3DS Max. Implemented animation assets into Unity production pipelines and collaborated with clinicians and developers to achieve project goals.
Creative Problem Solver at Barclays Client Services
January 1, 2017 - January 1, 2018
Provided creative problem solving and contributed to commercial production, team management and graphic design/marketing initiatives.

Education

MA Animation (Distinction) at Newcastle University
January 1, 2019 - January 1, 2020
BA Games Animation (2:1) at Teesside University
January 1, 2009 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet