I’m a creative leader and veteran concept artist with 25 years of experience developing characters, worlds, and visual identities for AAA games, licensed properties, mobile experiences, and entertainment brands.
I excel at leading teams, establishing visual standards, mentoring artists at all levels, and driving projects from ideation through production to deliver memorable player experiences through compelling visual storytelling.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
FREELANCE CONCEPT ARTIST & ILLUSTRATOR
Various Clients | 2012 – Present
Partner with leading entertainment, gaming, and consumer brands to deliver character, environment, prop, and illustration work across a variety of licensed properties.
Select Clients: Disney, Ravensburger, Netflix, Velan Studios, Nickelodeon, DreamWorks Animation Television, Activision (Toys for Bob), Insomniac Games, Telltale Games, Innerspace VR
KEY CONTRIBUTIONS
•Created character, prop, and environment concepts for games, animation, and licensed products.
•Produced card illustrations and visual development assets for major entertainment brands.
•Maintained high creative standards while meeting demanding production schedules.
•Collaborated directly with stakeholders to ensure alignment with project goals and visual direction.
LEAD CONCEPT ARTIST
Manticore Games | San Mateo, CA | 2020 – 2021
Led concept development initiatives while managing a globally distributed outsourcing team.
KEY CONTRIBUTIONS
•Directed 6–12 outsourced artists across multiple countries, time zones, and languages.
•Developed comprehensive art bibles and visual standards documentation.
•Reviewed, approved, and provided feedback on outsourced deliverables.
•Continued hands-on concept creation while balancing leadership responsibilities.
LEAD CONCEPT ARTIST
Stoic Studios | Austin, TX | 2021 – 2025
Directed visual development and character design efforts for Towerborne, leading both internal and external concept art teams.
KEY CONTRIBUTIONS
•Managed and mentored concept artists through structured feedback, accountability, and professional development.
•Authored and maintained the studio’s core Character Art Bible used for onboarding and production alignment.
•Established communication processes through regular one-on-ones, team reviews, and production check-ins.
•Led visual exploration and character development for the project’s core cast and world.
•Created a majority of the early character concepts that helped define the game’s visual identity.
•Coordinated internal artists and international outsourcing partners to ensure consistency and quality.
SENIOR CONCEPT ARTIST & TOY DESIGNER
Toys for Bob / Activision | Novato, CA | 2012 – 2018
Played a key role in shaping the visual identity and product development pipeline for the Skylanders franchise.
KEY CONTRIBUTIONS
•Designed numerous Skylanders characters and toys, including major contributions to the Doom Raiders villain lineup.
•Art directed toy designs through development and manufacturing.
•Created and maintained style guides for Skylanders: Trap Team and Skylanders: Imaginators.
•Produced executive-facing pitch materials and visual presentations.
•Managed outsourced marketing artwork and paint specification documentation.
•Developed KeyShot prototypes to simulate production materials and manufacturing outcomes.
•Traveled extensively to manufacturing facilities in China to oversee quality control, production efficiency, and product execution.
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