Hi, I’m Mahimuddin Biswas. I bring 15 years of software design and development experience with a focus on 3D graphics, OpenGL/WebGL, GLSL shaders, and real-time visualization. My work centers on building interactive 3D models, jet-engine component simulations, and immersive XR experiences. Currently I’m based in Bangalore, India, and I lead GPU-accelerated rendering and streaming projects, including XR visualization on Apple Vision Pro and surgical visualization platforms. I enjoy collaborating across disciplines to deliver high-performance graphics systems and compelling user experiences.

Mahimuddin Biswas

Hi, I’m Mahimuddin Biswas. I bring 15 years of software design and development experience with a focus on 3D graphics, OpenGL/WebGL, GLSL shaders, and real-time visualization. My work centers on building interactive 3D models, jet-engine component simulations, and immersive XR experiences. Currently I’m based in Bangalore, India, and I lead GPU-accelerated rendering and streaming projects, including XR visualization on Apple Vision Pro and surgical visualization platforms. I enjoy collaborating across disciplines to deliver high-performance graphics systems and compelling user experiences.

Available to hire

Hi, I’m Mahimuddin Biswas. I bring 15 years of software design and development experience with a focus on 3D graphics, OpenGL/WebGL, GLSL shaders, and real-time visualization. My work centers on building interactive 3D models, jet-engine component simulations, and immersive XR experiences.

Currently I’m based in Bangalore, India, and I lead GPU-accelerated rendering and streaming projects, including XR visualization on Apple Vision Pro and surgical visualization platforms. I enjoy collaborating across disciplines to deliver high-performance graphics systems and compelling user experiences.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent
Hindi
Advanced
Bengali
Advanced

Work Experience

Principal Graphics Engineer at Global Delegation
January 1, 2026 - Present
Lead GPU-accelerated rendering and real-time graphics streaming for an in-house platform. Implemented zero-copy QUIC transmission and immersive visualization workflows, with stereo visualization support and performance-optimized rendering pipelines. Built modular visualization components and interactive rendering modules for high-fidelity, low-latency graphics applications.
XR Application Developer at ZEISS
June 1, 2025 - November 1, 2025
Developed immersive XR visualization applications for surgical assistance on Apple Vision Pro. Used visionOS, SwiftUI, ARKit, RealityKit, Unity3D, and Metal. Implemented stereoscopic visualization, HEVC multiview and H.264 video pipelines, passthrough mixed reality concepts, real-time overlays, and performance optimizations for immersive workflows.
Hip Replacement Preoperative Planner at HCL
June 1, 2019 - May 1, 2025
Built WebGL/Three.js/C++ based visualization and planning tool for hip replacement surgeries. Enabled surgeon-focused features like pan/zoom/rotate, X-ray overlays, segmentation overlays, and interactive 3D visualization to assist preoperative planning.
Markerless Floor Planner Developer at L&T
March 1, 2017 - August 1, 2018
Android-based application using Tango SDK to scan rooms and place virtual objects for floor planning. Implemented environment reconstruction, virtual object placement, and interaction (rotate/scale/zoom).
Mother Infant Monitoring Device Software Engineer at GE
March 1, 2017 - August 1, 2018
Developed software for monitoring mother and unborn child parameters, including plotting heart rate and oxygen saturation using OpenGLES2.0 on Android devices. Implemented data visualization and real-time monitoring interfaces.
Display & Graphics Engineer at Honeywell
May 1, 2015 - December 1, 2016
Developed navigational symbols for aircraft displays using OpenGL; performed performance analyses and ported graphics functionality to display systems with hardware-specific compilers.
Graphics Library Engineer at Sony India (DynPro payroll)
December 1, 2013 - April 1, 2015
Tested graphics library and its framework for game developers; wrote unit tests, performed performance analysis, and ported tools across Visual Studio versions; contributed to robustness of the graphics stack.
Software Engineer at Geometric
April 1, 2011 - September 1, 2013
Worked on thickness analysis on the cloud, WebGL-based visualization of thickness data, shader-driven coloring, and runtime rendering of 3D models for analysis and presentation.
Software Engineer at Glovius
September 1, 2011 - September 1, 2013
Visualization tool development for 3D model viewing, including cross-section, clipping, camera control, filtering, tessellation, and data connectivity for diverse file formats.
Software Engineer at GTRE
March 1, 2009 - January 1, 2011
VEDA project to implement virtual reality concepts for jet engine assembly animation and simulation. Used MFC, Optimizer1.2, Cosmo3D, OpenGL, and related scene-graph techniques for visualization, navigation, and data extraction.
SDIU Data Acquisition & Analysis System Engineer at GTRE
October 1, 2008 - March 1, 2009
RS-232 based data acquisition interface for Scanivalve Digital Interface Unit. Developed termios interface, data storage, and GUI (GTK/Qt) for calculating jet engine parameters like static/total pressure, mass flow, and Mach number.

Education

B.E (Computer Science) at Chouksey Engineering College, GGDU
January 11, 2030 - January 1, 2007
XII Standard (CBSE) at Kendriya Vidyalaya No. 1, Kanchrapara
January 11, 2030 - January 1, 2003
X Standard (CBSE) at Kendriya Vidyalaya Gorakhpur
January 11, 2030 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Manufacturing, Professional Services, Other