Available to hire
I’m Uswah Saeed, a game design student exploring possibilities across various game genres and interactive formats. With a foundation in development, in-depth knowledge of experience design, and an interest in visual arts, I just want to make fun experiences!
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Associate Software Engineer at Finz Games
July 1, 2023 - June 1, 2024Developed and shipped mobile fighting games for Android and iOS using Unity Engine and Universal Fighting Engine (UFE) framework. Designed and implemented levels, balancing difficulty progression and player experience across multiple production titles. Built custom level editors using Unity Editor scripting to streamline level creation workflows and accelerate iteration cycles. Engineered game systems including progression mechanics, character movesets, and gameplay sequences. Enhanced existing features and optimized performance across shipped titles through iterative development. Collaborated with cross-functional teams including designers, artists, and QA to deliver features within tight deadlines in an agile environment. Maintained code quality and version control using Git in a production environment.
Game Developer Fellow at Bytewise Limited
March 1, 2023 - June 1, 2023Mastered Unity game development fundamentals including Input System, physics engine, and object-oriented programming principles. Gained foundational knowledge in OpenGL graphics programming and rendering pipelines. Designed and implemented a complete mini-game project demonstrating acquired Unity skills. Awarded Top Performer recognition among fellowship cohort for exceptional project delivery and technical proficiency.
Unity Developer Intern at Hazel Mobile
November 1, 2022 - February 1, 2023Developed 3D game prototypes implementing AI navigation, shooting mechanics, and procedural object spawning systems. Applied advanced Unity features including NavMesh pathfinding and physics-based gameplay mechanics. Contributed to codebase while learning industry-standard development practices and workflows.
Education
Master's Degree in Game Design at Erasmus Mundus Joint Master Degree in Game Design (REPLAY Consortium)
January 1, 2024 - January 1, 2026Bachelor of Science in Computer Science at University of Engineering and Technology, Lahore
January 1, 2019 - January 1, 2023Qualifications
Erasmus Mundus Scholarship
January 1, 2024 - January 1, 2026Bytewise Limited - Top Performer Fellowship
March 1, 2023 - June 1, 2023CARE C Startup Generator Finalist
November 1, 2022 - January 1, 2023Taleem Mumkin Scholarship
January 1, 2022 - January 1, 2023Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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