I am a passionate Game Developer with a strong foundation in Unity, C#, and immersive gameplay design. My experience spans across building interactive 3D environments, prototyping mechanics, and optimizing performance for both PC and VR platforms. Alongside game development, I have a background in AI-based systems and full stack development, allowing me to blend creativity with technical precision. I’m driven by a desire to create engaging player experiences through innovation, storytelling, and polished gameplay execution. I thrive in collaborative environments, continuously learning new tools and techniques to push the boundaries of interactive experiences. My multidisciplinary background helps me bridge design and engineering to deliver polished, scalable games and interactive applications.

Shammas ul Islam

I am a passionate Game Developer with a strong foundation in Unity, C#, and immersive gameplay design. My experience spans across building interactive 3D environments, prototyping mechanics, and optimizing performance for both PC and VR platforms. Alongside game development, I have a background in AI-based systems and full stack development, allowing me to blend creativity with technical precision. I’m driven by a desire to create engaging player experiences through innovation, storytelling, and polished gameplay execution. I thrive in collaborative environments, continuously learning new tools and techniques to push the boundaries of interactive experiences. My multidisciplinary background helps me bridge design and engineering to deliver polished, scalable games and interactive applications.

Available to hire

I am a passionate Game Developer with a strong foundation in Unity, C#, and immersive gameplay design. My experience spans across building interactive 3D environments, prototyping mechanics, and optimizing performance for both PC and VR platforms. Alongside game development, I have a background in AI-based systems and full stack development, allowing me to blend creativity with technical precision. I’m driven by a desire to create engaging player experiences through innovation, storytelling, and polished gameplay execution.

I thrive in collaborative environments, continuously learning new tools and techniques to push the boundaries of interactive experiences. My multidisciplinary background helps me bridge design and engineering to deliver polished, scalable games and interactive applications.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Intermediate
Urdu
Fluent

Work Experience

Unity Game Developer at Plasma it Soultion
April 1, 2026 - Present
Developed flight simulation systems, including aircraft controls and physics-based movement. Built gameplay features such as missions, checkpoints, and navigation mechanics. Optimized large environments for smooth performance during high-speed gameplay. Debugged and refined gameplay to improve responsiveness and overall experience.
Game Developer Intern at Veeivs
October 1, 2025 - December 1, 2025
Built core gameplay systems in Unity. Implemented modular weapon systems with rotation, cooldowns, and firing effects. Created and optimized 3D environments and chunk-based level layouts. Debugged gameplay issues using logs, profiling, and structured testing.

Education

Bachelor of Science in Computer Science (BSCS) at PMAS Arid Agriculture University, Rawalpindi, Pakistan
January 11, 2030 - June 20, 2026
Bachelor of Science in Computer Science (BSCS) at PMAS Arid Agriculture University, Rawalpindi, Pakistan
January 11, 2030 - June 21, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert

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