Available to hire
Hi, I’m Valeria Ek. I’m a game tester for AAA studios and a technical artist with hands-on experience in rigging, Blender, and Maya. I’m credited on Ghost of Yōtei and enjoy building efficient pipelines and tools to streamline art and animation workflows. I’m eager to bring QA rigor, technical artistry, and collaborative energy to your team.
I love bridging art and technology, automating rigging workflows, and contributing to polished, high-quality games. I’m excited to grow with a dynamic team and contribute to innovative projects in gaming and animation.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Test Analyst at Yoh Enterprise Solutions
November 1, 2024 - PresentGame test analyst for PlayStation Studios under Sony Interactive Entertainment LLC. Wrote 274 bug tickets (88 contents & ratings; 186 functional); 66% of functional bugs fixed. Automated playthroughs with scripts in Java and XML using internal tooling and Visual Studio Code. Developed test plans, documented bugs with precision, and trained cross-functional teams in fast-paced AAA studio environments. Proficient with QA tools including JIRA, TestRail, and Confluence. Participated in biweekly standups.
Facilitator at The San Diego LGBT Community Center
February 1, 2024 - July 31, 2024Volunteer work involving preparation, delegation, and operating in virtual and physical environments facilitating groups of 20+ virtual attendees or 30+ in-person attendees each week.
Sales Associate at Hot Topic
October 1, 2023 - December 31, 2023Delivered exceptional customer service in a fast-paced retail environment, contributing to a 15% increase in monthly sales and earning Employee of the Month.
Technical Artist at Freelance
October 1, 2023 - PresentDesigned modular character rigging systems using Blender and Python for implementation into Unreal. Automated rig-building processes with Python-based tools and scripts written in Sublime Text and Visual Studio Code. Ensured rig compatibility with animation standards and focused on iteration workflows. Developed tool libraries and documentation.
Computer Animator/Technical Artist at Student
January 1, 2021 - September 1, 2023Created custom facial rig and deformation systems with blendshapes and joint-based solutions in Maya. Developed robust ribbon spline and stretchy IK/FK switchable rigs for biped characters. Built custom rigging tools using Python and MEL. Integrated rigs into Unreal. Created assets across the computer animation pipeline focusing on the Principles of Art and Animation, ranging from models, rigs, shaders, and composites with Nuke, Photoshop, Substance 3D Painter, and Zbrush.
Sales Associate at Tillys
February 1, 2020 - June 30, 2020Achieved Overall Rank 1 Performance with net sales of $20,024.10 in 65.5 work hours, selling 28.3% of the store’s net sales.
Digital Artist at Freelance
January 1, 2018 - December 31, 2021Remotely supported client businesses from CA, MI, and FL with consultation and custom commissions. Collaborated across iterative workflows in Photoshop and After Effects to ensure brand and project compatibility.
Education
Bachelor of Science in Computer Animation at Full Sail University
January 1, 2021 - September 1, 2023Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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