My Name is Rodrigo and I would like to offer my talents as a 3D animator. Here is the link to my portfolio, where you can find my professional work and personal animation studies: _Website not available. Sign in: https://www.twine.net/signup_ I combine artistic and technical strengths, with solid experience in keyframe animation, mocap cleanup, and character rigging in Maya. I also have practical implementation experience in both Unreal Engine and Unity, using Blueprints, Animation Blueprints, state machines, and real-time animation workflows. Gameplay and character performance are my main passions. I always aim to create responsive, polished animations that support player control and enhance the overall experience. I’m a collaborative team player, receptive to feedback, and constantly looking to grow and improve as an artist. Thank you for your time and consideration. I’d be happy to discuss how my gameplay animation skills and technical background can contribute to your team. Sincerely, Rodrigo Mendes

Rodrigo Mendes

My Name is Rodrigo and I would like to offer my talents as a 3D animator. Here is the link to my portfolio, where you can find my professional work and personal animation studies: _Website not available. Sign in: https://www.twine.net/signup_ I combine artistic and technical strengths, with solid experience in keyframe animation, mocap cleanup, and character rigging in Maya. I also have practical implementation experience in both Unreal Engine and Unity, using Blueprints, Animation Blueprints, state machines, and real-time animation workflows. Gameplay and character performance are my main passions. I always aim to create responsive, polished animations that support player control and enhance the overall experience. I’m a collaborative team player, receptive to feedback, and constantly looking to grow and improve as an artist. Thank you for your time and consideration. I’d be happy to discuss how my gameplay animation skills and technical background can contribute to your team. Sincerely, Rodrigo Mendes

Available to hire

My Name is Rodrigo and I would like to offer my talents as a 3D animator.

Here is the link to my portfolio, where you can find my professional work and personal animation studies:
Website not available. Sign in: https://www.twine.net/signup

I combine artistic and technical strengths, with solid experience in keyframe animation, mocap cleanup, and character rigging in Maya. I also have practical implementation experience in both Unreal Engine and Unity, using Blueprints, Animation Blueprints, state machines, and real-time animation workflows.

Gameplay and character performance are my main passions. I always aim to create responsive, polished animations that support player control and enhance the overall experience. I’m a collaborative team player, receptive to feedback, and constantly looking to grow and improve as an artist.

Thank you for your time and consideration. I’d be happy to discuss how my gameplay animation skills and technical background can contribute to your team.

Sincerely,
Rodrigo Mendes

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Work Experience

3D Animator at Behaviour Interactive
April 1, 2023 - Present
Involved in gameplay animation, focusing on creating immersive and responsive character movements.
Senior Gameplay Animator at PlayGig
June 1, 2022 - April 1, 2024
Worked on keyframe animation and motion capture cleanup for various projects, refining character animations.
Gameplay Animator & Rigger at INSANE Game Studio
June 1, 2020 - June 1, 2022
Focused on gameplay animation and character rigging, ensuring the best performance for animated characters.
3D Character Animator at MIKROS animation - Montreal
November 1, 2019 - April 1, 2020
Worked on a feature film, contributing to character animation sequences in a collaborative environment.
3D Character Animator at MILL FILL - Montreal
September 1, 2019 - November 1, 2019
Worked on VFX projects, contributing to character animations that enhance storytelling.
3D Character Animator at MPC - Montreal
November 1, 2018 - September 1, 2019
Assisted in various projects including 'Artemis Fowl' and 'Call of the Wild', focusing on character animations.
3D Character Animator & Rigger at TFG Co
June 1, 2017 - October 1, 2018
Worked on mobile games, concentrating on character animation and rigging.
3D Character Animator at START Anima
January 1, 2015 - June 1, 2017
Contributed to the animated feature film 'Lino' and TV show 'Buzzuz'.
3D Character Animator at Open Alliance Media
November 1, 2016 - July 1, 2017
Worked on the animated TV show 'Jingliks'.

Education

Audio Visual Production at Senac University - Sao Paulo
January 1, 2012 - December 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming

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