My Name is Rodrigo and I would like to offer my talents as a 3D animator.
Here is the link to my portfolio, where you can find my professional work and personal animation studies:
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I combine artistic and technical strengths, with solid experience in keyframe animation, mocap cleanup, and character rigging in Maya. I also have practical implementation experience in both Unreal Engine and Unity, using Blueprints, Animation Blueprints, state machines, and real-time animation workflows.
Gameplay and character performance are my main passions. I always aim to create responsive, polished animations that support player control and enhance the overall experience. I’m a collaborative team player, receptive to feedback, and constantly looking to grow and improve as an artist.
Thank you for your time and consideration. I’d be happy to discuss how my gameplay animation skills and technical background can contribute to your team.
Sincerely,
Rodrigo Mendes
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