Aleksandr Strizhnev
I am a senior software engineer with over 7 years of experience in cross-platform and full-stack development across mobile, desktop, web, and backend.
About
I am a senior software engineer with over 7 years of experience in cross-platform and full-stack development across mobile, desktop, web, and backend. I focus on performance, developer experience, and meaningful open-source contributions.
I have delivered scalable, high-quality applications for diverse industries, led cross-functional teams, and built tools that accelerate development, such as a dynamic UI form generator and an in-house Google Workspace alternative. I enjoy solving complex problems and sharing knowledge through code and open-source.
- 7 years' experience
- Joined June 2026
Industry experience
- Software & Internet
- Energy & Utilities
- Professional Services
More experts in Dubai, United Arab Emirates
Work experience· 5 roles
Led development of an all-in-one wealth management platform. Built a dynamic UI form generator powered by Zod schemas, cutting front-end development time by over 3x. Developed an RBAC model generator from human-readable role descriptions to simplify access control integration. Led the integration of stage deployment into CI/CD pipelines to accelerate testing and delivery.
Led the development of an in-house Google Workspace alternative with a Go-based backend, replacing paid Workspace tools and saving costs across a 1,200-person organization. Built a dynamic UI form generator powered by Zod schemas, and an RBAC model generator from human-readable role descriptions. Integrated stage deployment into CI/CD pipelines, reducing push-to-test cycles to under 3 minutes.
Built a production-grade cross-platform navigation and map services app for the KSA region, reaching over 100k active users in the first month after launch. Developed and integrated custom iOS CI/CD tooling, reducing push-to-test time by over 80%. Led bridging of native iOS Map SDK into Flutter via Platform Views and Channels. Designed and implemented a Metal-to-Flutter rendering pipeline enabling stable 60 FPS performance for a new map SDK iteration.
Education
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