Available to hire
Hi there! I’m Stuart Wood, a mid-level Creative Software Developer focused on delivering interactive experiences with Unity across mobile, AR, and VR. I enjoy turning big ideas into scalable gameplay systems, polished UI, and production-ready experiences, collaborating closely with cross-functional teams to ship compelling apps and games.
I’ve shipped multiple commercial titles and interactive installations, including AR experiences for sports brands, and I’m always exploring emergent tech like AR/VR, IoT sensors, and gesture recognition to push the boundaries of what’s possible in games and apps.
Skills
Language
English
Fluent
Work Experience
Mid-Level Creative Software Developer at OMM Hologram Soft Ltd
January 1, 2022 - PresentLead development of commercial AR and VR projects, including Samsung Galaxy Grab and a JBL promotional game, using Unity and C#. Shipped 5 commercial interactive sports games (International Rugby Experience), developing UI, scalable gameplay systems, and a scoring framework in Unity. Supported live ops with calibration developments, improved player experience via score calibration, hardware integration, and software maintenance across installations. Built 'Pose With The Pros' for Manchester City FC, boosting store engagement by over 30% through an interactive AR experience. Worked with emergent technologies including AR/VR, Azure Kinect, Yocto IR, MQTT, and gesture/facial recognition with sensor hardware. Proficient in Unity, Unreal Engine, Spark AR, AR Core, and advanced C# programming. Contributed to over eight released titles and supporting a user base of over half a million through the pipeline.
Junior Software Developer at OMM Hologram Soft Ltd
January 1, 2020 - January 1, 2022Primary developer on OMM's mobile development team, focused on rapid prototyping for hyper casual games and applications using Unity and C#. Co-developed commercial games shown at public events with a combined reach of over 125k users. Integrated Microsoft's Azure body recognition to build sports-based game mechanics. Handled cross-platform development including iOS to Android porting and publishing across mobile storefronts. Analyzed and adapted third-party architectures to develop demo versions of applications for plug-in compatibility and client evaluation.
Education
BSc Computer Gaming Technology (Upper Second Class Honours) at Cambridge School Of Creative Technology
January 1, 2016 - January 1, 2020Qualifications
Upper Second Class Honours (2:1)
January 1, 2016 - January 1, 2020Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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