I'm a Sound Designer and Game Audio specialist with a background spanning interactive media, broadcast post-production, spatial audio, and live engineering. Trained at Berklee in Game Audio Design & Production and familiar with Wwise and FMOD asset structures and delivery pipelines; I have experience in Unity and Unreal Engine contexts through game audio asset work and in-engine feedback cycles. I've built a decade-long parallel practice as a hardware-based electronic music producer and performing artist. Currently creating game audio assets for Tuning Pop while continuing freelance sound design work across games, advertising, and media. I'm a long-time DJ and live performer who loves exploring the edges of sound design and music production.

Nikashengelia

I'm a Sound Designer and Game Audio specialist with a background spanning interactive media, broadcast post-production, spatial audio, and live engineering. Trained at Berklee in Game Audio Design & Production and familiar with Wwise and FMOD asset structures and delivery pipelines; I have experience in Unity and Unreal Engine contexts through game audio asset work and in-engine feedback cycles. I've built a decade-long parallel practice as a hardware-based electronic music producer and performing artist. Currently creating game audio assets for Tuning Pop while continuing freelance sound design work across games, advertising, and media. I'm a long-time DJ and live performer who loves exploring the edges of sound design and music production.

Available to hire

I’m a Sound Designer and Game Audio specialist with a background spanning interactive media, broadcast post-production, spatial audio, and live engineering. Trained at Berklee in Game Audio Design & Production and familiar with Wwise and FMOD asset structures and delivery pipelines; I have experience in Unity and Unreal Engine contexts through game audio asset work and in-engine feedback cycles. I’ve built a decade-long parallel practice as a hardware-based electronic music producer and performing artist.

Currently creating game audio assets for Tuning Pop while continuing freelance sound design work across games, advertising, and media. I’m a long-time DJ and live performer who loves exploring the edges of sound design and music production.

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Skills

Experience Level

Expert

Language

English
Fluent

Work Experience

Lead Audio Engineer at Invisible Sky
May 1, 2025 - Present
Promoted from AV Technician to Lead Audio; designed and deployed full PA systems end-to-end; ran FOH for live events; directed A2s and stage crew; troubleshot signal chain failures under show conditions.
Freelance Sound Designer at Self-Employed
January 1, 2023 - Present
Deliver complete audio production for game projects, advertising & media; build custom SFX from recorded sources and synthesis; adapt to client DAW environments and pipelines; output formats matched to downstream workflows.
Audio Production Manager at PokerStars × Flutter Entertainment
January 1, 2021 - December 31, 2022
Owned end-to-end audio production for a multi-episode broadcast commentary series; managed a four-person remote team; established session templates and naming conventions; set and enforced audio quality standards.
Composer Assistant at Postred
January 1, 2020 - January 1, 2021
Prepared Pro Tools sessions, organized audio assets, and built cue sheets for composer–director sessions; edited dialogue and managed asset turnover between edit and score delivery; HBO projects involved.
Audio Engineer at Adjara Group Streaming & Entertainment
January 1, 2018 - December 31, 2020
Recorded, edited, mixed, and delivered VO and dialogue; managed on-set recording sessions with boom, gain structure, timecode sync; delivered audio through to post.

Education

Certificate — Game Audio Design & Production at Berklee College of Music
January 11, 2030 - June 24, 2026
Certificate — Audio Engineering at Creative Education Studio
January 11, 2030 - June 24, 2026
Mechanical Engineering at Tbilisi Technical University
January 11, 2030 - June 24, 2026

Qualifications

Certificate — Game Audio Design & Production
January 11, 2030 - June 24, 2026
Certificate — Audio Engineering
January 11, 2030 - June 24, 2026
Mechanical Engineering
January 11, 2030 - June 24, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Skills

Experience Level

Expert