I’m a Sound Designer and Game Audio specialist with a background spanning interactive media, broadcast post-production, spatial audio, and live engineering. Trained at Berklee in Game Audio Design & Production and familiar with Wwise and FMOD asset structures and delivery pipelines; I have experience in Unity and Unreal Engine contexts through game audio asset work and in-engine feedback cycles. I’ve built a decade-long parallel practice as a hardware-based electronic music producer and performing artist.
Currently creating game audio assets for Tuning Pop while continuing freelance sound design work across games, advertising, and media. I’m a long-time DJ and live performer who loves exploring the edges of sound design and music production.
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