Hi, I’m Jason Swift-Clowes, a Senior 3D Character Artist and Concept Designer with over 30 years of experience creating characters, creatures, vehicles, and props for AAA games, film/TV VFX, and real-time projects. I excel at taking concepts from initial sketches through to production-ready assets, with a track record on titles like Sea of Thieves, Jurassic World Evolution, Monster Hunter, F1, Game of Thrones, and The War of the Worlds.
I’m proficient in ZBrush, Maya, Mari, Substance 3D Painter, and real-time engines such as Unreal Engine and Unity, and I actively integrate AI tools to speed blockouts and presentation quality. I collaborate with Art Directors, Technical Artists, Animators, Riggers, and Engine Programmers to ensure seamless integration across the production pipeline, while balancing high artistic fidelity with technical optimisation and flexible LOD/UV/texturing workflows.
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