Hi, I'm Jason Swift-Clowes, a Senior 3D Character Artist and Concept Designer with over 30 years of experience creating characters, creatures, vehicles, and props for AAA games, film/TV VFX, and real-time projects. I excel at taking concepts from initial sketches through to production-ready assets, with a track record on titles like Sea of Thieves, Jurassic World Evolution, Monster Hunter, F1, Game of Thrones, and The War of the Worlds. I'm proficient in ZBrush, Maya, Mari, Substance 3D Painter, and real-time engines such as Unreal Engine and Unity, and I actively integrate AI tools to speed blockouts and presentation quality. I collaborate with Art Directors, Technical Artists, Animators, Riggers, and Engine Programmers to ensure seamless integration across the production pipeline, while balancing high artistic fidelity with technical optimisation and flexible LOD/UV/texturing workflows.

Jason Swift-Clowes

Hi, I'm Jason Swift-Clowes, a Senior 3D Character Artist and Concept Designer with over 30 years of experience creating characters, creatures, vehicles, and props for AAA games, film/TV VFX, and real-time projects. I excel at taking concepts from initial sketches through to production-ready assets, with a track record on titles like Sea of Thieves, Jurassic World Evolution, Monster Hunter, F1, Game of Thrones, and The War of the Worlds. I'm proficient in ZBrush, Maya, Mari, Substance 3D Painter, and real-time engines such as Unreal Engine and Unity, and I actively integrate AI tools to speed blockouts and presentation quality. I collaborate with Art Directors, Technical Artists, Animators, Riggers, and Engine Programmers to ensure seamless integration across the production pipeline, while balancing high artistic fidelity with technical optimisation and flexible LOD/UV/texturing workflows.

Available to hire

Hi, I’m Jason Swift-Clowes, a Senior 3D Character Artist and Concept Designer with over 30 years of experience creating characters, creatures, vehicles, and props for AAA games, film/TV VFX, and real-time projects. I excel at taking concepts from initial sketches through to production-ready assets, with a track record on titles like Sea of Thieves, Jurassic World Evolution, Monster Hunter, F1, Game of Thrones, and The War of the Worlds.

I’m proficient in ZBrush, Maya, Mari, Substance 3D Painter, and real-time engines such as Unreal Engine and Unity, and I actively integrate AI tools to speed blockouts and presentation quality. I collaborate with Art Directors, Technical Artists, Animators, Riggers, and Engine Programmers to ensure seamless integration across the production pipeline, while balancing high artistic fidelity with technical optimisation and flexible LOD/UV/texturing workflows.

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Work Experience

Senior 3D Artist (Character & Creature Specialist) at Realtime
January 1, 2008 - Present
Delivered high-fidelity character, creature, and vehicle models for multiple game trailers including Grounded2, Monster Hunter Outlanders, Steel Hunters, Jurassic Park Survival and Game of Thrones. Created hero assets and blend shapes for Sea of Thieves (2022–2025). Produced character models for Codemasters F1 unreal cut Scenes (2022–2025). Contributed character and creature models to Hawked, Jurassic World Evolution, Subnautica, Everwild, and Zombie Army 4.
3D Artist & Concept Artist at Blade Interactive
January 1, 2001 - January 1, 2007
Modelled and Designed character, environment, and vehicle assetts across multiple sports and racing titles including World Championship Snooker, Pool Shark 2, The Hustle: Detroit Streets, and Hydrophobia.
Freelance 3D Artist & Vehicle Modeller at Various
January 1, 1995 - January 1, 2001
Worked on cult classic titles including Rise of the Robots, Rise 2: Resurrection, Bedlam, and Micro Machines. Freelance vehicle modelling for McLaren F1 and Jordan F1 launch campaigns. Pixel art for Croc (Game Boy Color).

Education

Higher National Diploma in Illustration at University of Sunderland
January 1, 1990 - January 1, 1992
BTEC Technical Illustration at Mid Cheshire College
January 1, 1988 - January 1, 1990

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    Total War:Rome
    Promotional image for Codemaster Rome Total war.