Hi, I’m Nathan Nance, a highly experienced recording engineer and sound designer with over 20 years in audio post-production. I have extensive background working with major studios including Disney, Netflix, Warner Bros., Lucasfilm, and Activision, as well as indie productions. I excel in sound editing, mixing, and immersive audio design across film, television, streaming, gaming, and VR, and I am known for managing multiple high-profile projects, optimizing remote workflows, and delivering award-winning results.

Nathan Nance

Hi, I’m Nathan Nance, a highly experienced recording engineer and sound designer with over 20 years in audio post-production. I have extensive background working with major studios including Disney, Netflix, Warner Bros., Lucasfilm, and Activision, as well as indie productions. I excel in sound editing, mixing, and immersive audio design across film, television, streaming, gaming, and VR, and I am known for managing multiple high-profile projects, optimizing remote workflows, and delivering award-winning results.

Available to hire

Hi, I’m Nathan Nance, a highly experienced recording engineer and sound designer with over 20 years in audio post-production.

I have extensive background working with major studios including Disney, Netflix, Warner Bros., Lucasfilm, and Activision, as well as indie productions. I excel in sound editing, mixing, and immersive audio design across film, television, streaming, gaming, and VR, and I am known for managing multiple high-profile projects, optimizing remote workflows, and delivering award-winning results.

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Language

English
Fluent

Work Experience

Sound Designer / Re-recording Engineer at Farmhouse Sound
January 1, 2018 - Present
Provided end-to-end audio post-production services for independent clients and major studios. Established a state-of-the-art 7.1.2 home studio with cutting-edge equipment to maintain professional-level production standards. Incorporated systems and designed workflows necessary to collaborate remotely. Established workflows that ensure best possible translation of cinematic audio from theatrical audio to YouTube and other streaming platforms.
Re-Recording Engineer at Skywalker Sound
January 1, 2006 - Present
Created award-winning sound for a wide range of projects including films, TV, streaming, games, and VR. Maintained organization and efficiency while managing multiple projects and deadlines. Worked collaboratively with a team to meet daily production goals and deliver high-quality results.

Education

Recording Arts at Full Sail University
January 11, 2030 - January 1, 2005
Recording Arts at Full Sail University
January 11, 2030 - January 1, 2005
Recording Arts at Full Sail University
January 11, 2030 - January 1, 2005
Recording Arts at Full Sail University
January 1, 2005 - June 26, 2026

Qualifications

Academy Award Nominee - Best Sound (for Mank)
January 11, 2030 - June 26, 2026
Emmy Award Nominee for Outstanding Sound Mixing - House of Cards
January 11, 2030 - June 26, 2026
Winner - Sound Mixing - Toy Story 4
January 11, 2030 - June 26, 2026
Winner - Sound Mixing - Finding Dory
January 11, 2030 - June 26, 2026
Academy Award Nominee - Best Sound (Mank)
January 11, 2030 - June 26, 2026
Emmy Award Nominee
January 11, 2030 - June 26, 2026
Cinema Audio Society Award - Outstanding Sound Mixing (House of Cards)
January 11, 2030 - June 26, 2026
Toy Story 4 - Sound Mixing Winner
January 11, 2030 - June 26, 2026
Finding Dory - Sound Mixing Winner
January 11, 2030 - June 26, 2026

Industry Experience

Media & Entertainment, Professional Services, Software & Internet