Hi, I’m Jason, a skilled 3D Modeler and Environment Artist focused on character modeling, hard-surface and organic assets, and game-ready production pipelines. I thrive on turning concepts into polished, optimized meshes for real-time engines like Unreal Engine 5, delivering assets with precise topology and texture work. I'm pursuing a Bachelor of Science in 3D Arts at Full Sail University and have a proven track record delivering studio-quality work for video games, animated commercials, and cinematic productions. I enjoy collaborating with art directors and developers to translate 2D concept art into fully realized 3D worlds.

Jason R.

Hi, I’m Jason, a skilled 3D Modeler and Environment Artist focused on character modeling, hard-surface and organic assets, and game-ready production pipelines. I thrive on turning concepts into polished, optimized meshes for real-time engines like Unreal Engine 5, delivering assets with precise topology and texture work. I'm pursuing a Bachelor of Science in 3D Arts at Full Sail University and have a proven track record delivering studio-quality work for video games, animated commercials, and cinematic productions. I enjoy collaborating with art directors and developers to translate 2D concept art into fully realized 3D worlds.

Available to hire

Hi, I’m Jason, a skilled 3D Modeler and Environment Artist focused on character modeling, hard-surface and organic assets, and game-ready production pipelines. I thrive on turning concepts into polished, optimized meshes for real-time engines like Unreal Engine 5, delivering assets with precise topology and texture work.

I’m pursuing a Bachelor of Science in 3D Arts at Full Sail University and have a proven track record delivering studio-quality work for video games, animated commercials, and cinematic productions. I enjoy collaborating with art directors and developers to translate 2D concept art into fully realized 3D worlds.

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Work Experience

Freelance 3D Modeler & Environment Artist at Independent / Remote
January 1, 2024 - Present
Modeled production-ready character assets for video game projects — delivering anatomically accurate topology optimized for real-time performance in Unreal Engine 5. Created full environment sets for animated advertisements including modular architecture, terrain elements, and hero props with complete PBR texture sets. Executed high-poly sculpting in ZBrush for organic characters and creatures, followed by retopology passes to achieve clean, deformation-friendly game-ready meshes. Authored physically based materials in Substance Painter — producing albedo, roughness, metallic, and normal maps to AAA texture standards. Delivered complete object and prop libraries for game levels including furniture, vehicles, and interactive items — each meeting polygon budget and LOD requirements. Imported and assembled 3D assets directly into Unreal Engine 5, configuring collision, LODs, and material instances for seamless integration into game environments. Collaborated with art directors and d

Education

Bachelor of Science at Full Sail University
January 11, 2030 - January 1, 2026
Associate of Science at Full Sail University
January 11, 2030 - February 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment