Next availability:
September 12, 2026
3D animator and motion capture artist focused on character animation, emotion-driven performances, and visually engaging storytelling. Skilled across Maya, Blender, 3ds Max, and After Effects, with experience building realistic animation workflows for games, film, and digital media.
Comfortable integrating mocap data, refining movement for performance accuracy, and collaborating closely with creative teams. Passionate about continuous improvement in both technical pipelines and artistic craft, from rigging and facial animation to motion graphics and visual effects.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
3D Animator & Motion Capture Artist
August 1, 2024 - PresentCreated a fully animated 3D character project using industry-standard workflows. Applied rigging, keyframe animation, and facial expressions. Processed mocap data and integrated it into a character animation pipeline, refining movement for realistic performance. Collaborated with creative teams to ensure accurate motion and strong overall performance of captured actions.
3D Animator & Motion Capture Artist (Portfolio-based work experience)
January 1, 2024 - PresentCreated a fully animated 3D character using rigging, keyframing, and facial expressions; processed and integrated mocap data into a character animation pipeline; refined movement data for realistic character performance; collaborated with creative teams to ensure accurate movement and performance captured via mocap. Included character animation, motion capture animation, and supporting visual storytelling for digital media and animation outputs.
3D Animator & Motion Capture Artist (Portfolio / project work)
August 1, 2023 - August 1, 2025Created an end-to-end animated 3D character shot with applied rigging, keyframed animation, and facial expressions. Processed mocap data, integrated it into the character animation pipeline, and refined movement data for realistic character performance. Collaborated with creative teams to ensure captured motion and final animation accurately matched the intended performance and visual requirements.
3D Animator & Motion Capture Artist
August 1, 2023 - PresentCreated a fully animated 3D character using industry-standard animation workflow: rigging, keyframe animation, and facial expressions. Processed mocap data and integrated it into the character animation pipeline, refining movement for realistic character performance. Collaborated with creative teams to ensure accurate movement and performance captured on mocap.
3D Animator & Motion Capture Artist (Portfolio Projects)
January 1, 2020 - July 23, 2026Created a fully animated 3D character project using applied rigging, keyframe animation, and facial expressions to deliver performance-driven motion. Processed mocap data and integrated it into a character animation pipeline, then refined movement data for more realistic in-game/character performance.
Collaborated with creative teams to ensure accurate captured movement and overall visual performance.
Intern at Ozo Fashion
October 20, 2018 - December 20, 2018Assisted in designs on clothing patterns and contributed to pattern development. Gained hands-on experience with design concepts and production support during Oct 2018 to Dec 2018.
3D animation & design internship (Fashion design support)
October 1, 2018 - December 1, 2018Assisted with clothing pattern/design work as part of an internship supporting fashion-related design tasks.
3D Animator & Motion Capture Artist (internship)
October 1, 2018 - December 31, 2018Voluntary and internship support including helping the committee care for children, receiving donations, and sorting and storing donations in a storage room. Assisted in designs on clothing pattern work during fashion internship.
Fashion Internship Assistant (clothing pattern/design support)
October 1, 2018 - December 31, 2018Assisted in designs on clothing patterns during a fashion internship period.
Design Intern at OZO Fashion Indonesia
October 1, 2018 - December 1, 2018Assisted in designing clothing patterns.
Intern - Design at OZO Fashion Indonesia
October 1, 2018 - December 1, 2018Assisted in designing clothing patterns
Education
Advanced Diploma in Technical Arts at British Columbia Institute of Technology
January 11, 2030 - July 1, 2026Diploma at Vancouver Film School
January 11, 2030 - July 1, 2026Advanced Diploma in Technical Arts at British Columbia Institute of Technology
January 11, 2030 - July 1, 2026Advanced Diploma, Technical Arts at British Columbia Institute of Technology
January 11, 2030 - July 2, 2026Foundation in Visual Art & Design at Vancouver Film School
January 11, 2030 - July 2, 2026Advanced Diploma in Technical Arts (3D Animation, Compositing, Motion Graphics, Video Editing) at British Columbia Institute of Technology
January 1, 2018 - December 31, 2018Foundation in Visual Art & Design at Vancouver Film School
January 1, 2025 - January 1, 2025Specialized technical arts diploma/degree (3D Animation, Compositing, Motion Graphics, Video Editing) at British Columbia Institute of Technology (BCIT)
January 1, 2019 - January 1, 2020Visual Arts & Design foundation at Vancouver Film School
January 1, 2021 - January 1, 2022Diploma - Technical Arts (Advanced Diploma) at British Columbia Institute of Technology
January 11, 2030 - July 25, 2026Foundation in Visual Art & Design at Vancouver Film School
January 11, 2030 - July 25, 2026Program - 3D Animation, Compositing, Motion Graphics, and Video Editing at Vancouver Film School
September 1, 2023 - July 25, 2026Advanced Diploma at British Columbia Institute of Technology
January 11, 2030 - July 25, 2026Foundation in Visual Art & Design at Vancouver Film School
January 11, 2030 - July 25, 2026Diploma, Technical Arts (Advanced) at British Columbia Institute of Technology (BCIT)
January 1, 2018 - January 1, 2025Film program (specialization in 3D animation, compositing, motion graphics, and video editing) at Vancouver Film School
September 1, 2023 - August 1, 2025Advanced Diploma in Technical Arts (3D Animation, Compositing, Motion Graphics, and Video Editing) at British Columbia Institute of Technology
January 1, 2018 - December 31, 2018Foundation in Visual Art & Design at Vancouver Film School
January 1, 2020 - December 31, 2020Advanced Diploma in Technical Arts (3D Animation, Compositing, Motion Graphics, Video Editing) at British Columbia Institute of Technology (BCIT)
January 1, 2018 - December 1, 2018Specialized program (Visual Arts & Design foundation / Visual Effects focus) at Vancouver Film School
August 1, 2023 - August 1, 2024Qualifications
Diploma in 3D Modeling, Art, and Animation
January 11, 2030 - July 1, 2026Diploma in 3D Modeling, Art, and Animation
January 11, 2030 - July 1, 2026Industry Experience
Media & Entertainment, Software & Internet, Professional Services, Education, Other, Gaming, Non-Profit Organization
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