3D animator and motion capture artist focused on character animation, emotion-driven performances, and visually engaging storytelling. Skilled across Maya, Blender, 3ds Max, and After Effects, with experience building realistic animation workflows for games, film, and digital media. Comfortable integrating mocap data, refining movement for performance accuracy, and collaborating closely with creative teams. Passionate about continuous improvement in both technical pipelines and artistic craft, from rigging and facial animation to motion graphics and visual effects.

Kla ren ce D avia n t en ED Y

3D animator and motion capture artist focused on character animation, emotion-driven performances, and visually engaging storytelling. Skilled across Maya, Blender, 3ds Max, and After Effects, with experience building realistic animation workflows for games, film, and digital media. Comfortable integrating mocap data, refining movement for performance accuracy, and collaborating closely with creative teams. Passionate about continuous improvement in both technical pipelines and artistic craft, from rigging and facial animation to motion graphics and visual effects.

Next availability:
September 12, 2026

3D animator and motion capture artist focused on character animation, emotion-driven performances, and visually engaging storytelling. Skilled across Maya, Blender, 3ds Max, and After Effects, with experience building realistic animation workflows for games, film, and digital media.

Comfortable integrating mocap data, refining movement for performance accuracy, and collaborating closely with creative teams. Passionate about continuous improvement in both technical pipelines and artistic craft, from rigging and facial animation to motion graphics and visual effects.

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Language

English
Fluent

Work Experience

3D Animator & Motion Capture Artist
August 1, 2024 - Present
Created a fully animated 3D character project using industry-standard workflows. Applied rigging, keyframe animation, and facial expressions. Processed mocap data and integrated it into a character animation pipeline, refining movement for realistic performance. Collaborated with creative teams to ensure accurate motion and strong overall performance of captured actions.
3D Animator & Motion Capture Artist (Portfolio-based work experience)
January 1, 2024 - Present
Created a fully animated 3D character using rigging, keyframing, and facial expressions; processed and integrated mocap data into a character animation pipeline; refined movement data for realistic character performance; collaborated with creative teams to ensure accurate movement and performance captured via mocap. Included character animation, motion capture animation, and supporting visual storytelling for digital media and animation outputs.
3D Animator & Motion Capture Artist (Portfolio / project work)
August 1, 2023 - August 1, 2025
Created an end-to-end animated 3D character shot with applied rigging, keyframed animation, and facial expressions. Processed mocap data, integrated it into the character animation pipeline, and refined movement data for realistic character performance. Collaborated with creative teams to ensure captured motion and final animation accurately matched the intended performance and visual requirements.
3D Animator & Motion Capture Artist
August 1, 2023 - Present
Created a fully animated 3D character using industry-standard animation workflow: rigging, keyframe animation, and facial expressions. Processed mocap data and integrated it into the character animation pipeline, refining movement for realistic character performance. Collaborated with creative teams to ensure accurate movement and performance captured on mocap.
3D Animator & Motion Capture Artist (Portfolio Projects)
January 1, 2020 - July 23, 2026
Created a fully animated 3D character project using applied rigging, keyframe animation, and facial expressions to deliver performance-driven motion. Processed mocap data and integrated it into a character animation pipeline, then refined movement data for more realistic in-game/character performance. Collaborated with creative teams to ensure accurate captured movement and overall visual performance.
Intern at Ozo Fashion
October 20, 2018 - December 20, 2018
Assisted in designs on clothing patterns and contributed to pattern development. Gained hands-on experience with design concepts and production support during Oct 2018 to Dec 2018.
3D animation & design internship (Fashion design support)
October 1, 2018 - December 1, 2018
Assisted with clothing pattern/design work as part of an internship supporting fashion-related design tasks.
3D Animator & Motion Capture Artist (internship)
October 1, 2018 - December 31, 2018
Voluntary and internship support including helping the committee care for children, receiving donations, and sorting and storing donations in a storage room. Assisted in designs on clothing pattern work during fashion internship.
Fashion Internship Assistant (clothing pattern/design support)
October 1, 2018 - December 31, 2018
Assisted in designs on clothing patterns during a fashion internship period.
Design Intern at OZO Fashion Indonesia
October 1, 2018 - December 1, 2018
Assisted in designing clothing patterns.
Intern - Design at OZO Fashion Indonesia
October 1, 2018 - December 1, 2018
Assisted in designing clothing patterns

Education

Advanced Diploma in Technical Arts at British Columbia Institute of Technology
January 11, 2030 - July 1, 2026
Diploma at Vancouver Film School
January 11, 2030 - July 1, 2026
Advanced Diploma in Technical Arts at British Columbia Institute of Technology
January 11, 2030 - July 1, 2026
Advanced Diploma, Technical Arts at British Columbia Institute of Technology
January 11, 2030 - July 2, 2026
Foundation in Visual Art & Design at Vancouver Film School
January 11, 2030 - July 2, 2026
Advanced Diploma in Technical Arts (3D Animation, Compositing, Motion Graphics, Video Editing) at British Columbia Institute of Technology
January 1, 2018 - December 31, 2018
Foundation in Visual Art & Design at Vancouver Film School
January 1, 2025 - January 1, 2025
Specialized technical arts diploma/degree (3D Animation, Compositing, Motion Graphics, Video Editing) at British Columbia Institute of Technology (BCIT)
January 1, 2019 - January 1, 2020
Visual Arts & Design foundation at Vancouver Film School
January 1, 2021 - January 1, 2022
Diploma - Technical Arts (Advanced Diploma) at British Columbia Institute of Technology
January 11, 2030 - July 25, 2026
Foundation in Visual Art & Design at Vancouver Film School
January 11, 2030 - July 25, 2026
Program - 3D Animation, Compositing, Motion Graphics, and Video Editing at Vancouver Film School
September 1, 2023 - July 25, 2026
Advanced Diploma at British Columbia Institute of Technology
January 11, 2030 - July 25, 2026
Foundation in Visual Art & Design at Vancouver Film School
January 11, 2030 - July 25, 2026
Diploma, Technical Arts (Advanced) at British Columbia Institute of Technology (BCIT)
January 1, 2018 - January 1, 2025
Film program (specialization in 3D animation, compositing, motion graphics, and video editing) at Vancouver Film School
September 1, 2023 - August 1, 2025
Advanced Diploma in Technical Arts (3D Animation, Compositing, Motion Graphics, and Video Editing) at British Columbia Institute of Technology
January 1, 2018 - December 31, 2018
Foundation in Visual Art & Design at Vancouver Film School
January 1, 2020 - December 31, 2020
Advanced Diploma in Technical Arts (3D Animation, Compositing, Motion Graphics, Video Editing) at British Columbia Institute of Technology (BCIT)
January 1, 2018 - December 1, 2018
Specialized program (Visual Arts & Design foundation / Visual Effects focus) at Vancouver Film School
August 1, 2023 - August 1, 2024

Qualifications

Diploma in 3D Modeling, Art, and Animation
January 11, 2030 - July 1, 2026
Diploma in 3D Modeling, Art, and Animation
January 11, 2030 - July 1, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education, Other, Gaming, Non-Profit Organization