Motion capture artist and character animator with 8+ years of experience across game studio production, VR development, and mocap-driven workflows. Hands-on expertise with Xsens IMU systems, MotionBuilder, and production-ready character animation cleanup and retargeting. Known for building reliable real-time pipelines (including Unreal Engine 5), refining rigs for clean deformation, and delivering game-ready assets on deadline. Experienced technical communicator who develops training content and supports teams with pipeline and integration troubleshooting.

Justin Adams

Motion capture artist and character animator with 8+ years of experience across game studio production, VR development, and mocap-driven workflows. Hands-on expertise with Xsens IMU systems, MotionBuilder, and production-ready character animation cleanup and retargeting. Known for building reliable real-time pipelines (including Unreal Engine 5), refining rigs for clean deformation, and delivering game-ready assets on deadline. Experienced technical communicator who develops training content and supports teams with pipeline and integration troubleshooting.

Available to hire

Motion capture artist and character animator with 8+ years of experience across game studio production, VR development, and mocap-driven workflows. Hands-on expertise with Xsens IMU systems, MotionBuilder, and production-ready character animation cleanup and retargeting.

Known for building reliable real-time pipelines (including Unreal Engine 5), refining rigs for clean deformation, and delivering game-ready assets on deadline. Experienced technical communicator who develops training content and supports teams with pipeline and integration troubleshooting.

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Work Experience

Motion capture animation specialist at Xsens
July 15, 2026 - Present
Product Specialist – 3D Rendering & Animation at KeyShot
October 1, 2023 - Present
Produced 3D animation and rendering demos showcasing software capabilities to game and product design studios. Created webinars, tutorial videos, and demo reels targeting a professional 3D artist audience. Delivered technical support and pipeline integration guidance to artists in game, industrial design, and VFX sectors. Collaborated with marketing and product teams on feature launches, QA testing, and product documentation.
Lead Game Designer at Kaijun Game Studio
June 1, 2019 - December 30, 2019
Led a cross-functional team of 13 artists and developers to design and ship a fully playable VR game experience. Built game-ready environment and character 3D models with UV unwrapping, texture baking, and Unreal Engine pipeline integration. Directed and edited in-engine cinematic trailer from pre-production concept through final delivery. Designed and maintained the studio's game asset pipeline and version control workflows.

Education

AA: Game Design at Irvine Valley College, CA
January 1, 2019 - January 1, 2019
AS: Computer Engineering Technology at Saddleback College, CA
January 1, 2007 - January 1, 2007

Qualifications

AA: Game Design
January 1, 2019 - December 31, 2019
AS: Computer Engineering Technology
January 1, 2007 - December 31, 2007
Selected – SIGGRAPH 2019 (Presented)
January 1, 2019 - January 1, 2019
1st Place – IVC Art Competition
January 11, 2030 - July 15, 2026
3rd Place – IEEE Game Design
January 11, 2030 - July 15, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education