Available to hire
I’m a systems-focused software engineer specializing in engine architecture, low-latency applications, and highly multithreaded systems. I excel at translating complex computational requirements into scalable, data-driven runtime ecosystems, with deep C++ expertise and custom synchronization primitives.
In my recent roles, I’ve designed high-performance gateways for real-time data exchange, driven optimization across core systems, and steered mission-critical marine software toward reliability and safety under live conditions. I’m passionate about open-source frameworks and building robust, cross-platform tooling for Unreal Engine and game development.
Language
Portuguese
Fluent
English
Fluent
Spanish; Castilian
Intermediate
Work Experience
Software Engineer (Unreal Engine / C++) at Ocean Infinity
January 1, 2023 - January 1, 2025Designed and deployed high-performance C++ communication gateways facilitating low-latency, real-time data exchange between internal core APIs and interactive 3D visualization engines. Diagnosed and resolved critical performance bottlenecks and core system integration challenges, significantly increasing runtime scalability and telemetry efficiency. Managed end-to-end technical requirements and lifecycle stability for mission-critical marine software, ensuring reliability and safety compliance under live operational conditions.
Education
Bachelor of Science (B.Sc.) in Computer Engineering at ISEC (Instituto Superior de Engenharia de Coimbra)
January 1, 2023 - July 6, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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