I'm Tayyab Mehboob, a senior Unity game developer with 7+ years delivering high-impact mobile titles such as Prankster 3D and Idle Home Makeover. I specialize in scalable game architecture, performance optimization, and cross-functional team leadership, and I focus on shipping games that players love. My background combines deep technical expertise in Unity and C# with a player-first product mindset gained through content creation. I thrive across the full development lifecycle and enjoy mentoring teammates, collaborating with designers and artists, and building engagement-driven features. In 2025, I took a deliberate sabbatical to pursue digital content creation, monetizing YouTube channels and gaining insights into audience retention and first-impression design that I now apply to game design and product decisions.

TAYYAB MEHBOOB

I'm Tayyab Mehboob, a senior Unity game developer with 7+ years delivering high-impact mobile titles such as Prankster 3D and Idle Home Makeover. I specialize in scalable game architecture, performance optimization, and cross-functional team leadership, and I focus on shipping games that players love. My background combines deep technical expertise in Unity and C# with a player-first product mindset gained through content creation. I thrive across the full development lifecycle and enjoy mentoring teammates, collaborating with designers and artists, and building engagement-driven features. In 2025, I took a deliberate sabbatical to pursue digital content creation, monetizing YouTube channels and gaining insights into audience retention and first-impression design that I now apply to game design and product decisions.

Available to hire

I’m Tayyab Mehboob, a senior Unity game developer with 7+ years delivering high-impact mobile titles such as Prankster 3D and Idle Home Makeover. I specialize in scalable game architecture, performance optimization, and cross-functional team leadership, and I focus on shipping games that players love.

My background combines deep technical expertise in Unity and C# with a player-first product mindset gained through content creation. I thrive across the full development lifecycle and enjoy mentoring teammates, collaborating with designers and artists, and building engagement-driven features. In 2025, I took a deliberate sabbatical to pursue digital content creation, monetizing YouTube channels and gaining insights into audience retention and first-impression design that I now apply to game design and product decisions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Sr. Software Engineer /Team Lead at Connexus Technologies
January 1, 2023 - June 1, 2025
Spearheaded the 2D game development department, overseeing architecture decisions, sprint planning, and delivery timelines. Elevated junior and mid-level developers through structured mentoring, pair programming, and technical code reviews. Drove end-to-end project lifecycles for multiple 2D mobile titles—from pre-production to live operations. Established coding standards and best practices that improved codebase quality and reduced bug rates across the team. Collaborated cross-functionally with designers, artists, and producers to consistently deliver milestones on schedule.
Senior Software Engineer at Geniteam Solutions
February 1, 2020 - September 1, 2022
Designed and iterated rapidly on hyper-casual game prototypes for international publisher pitching pipelines. Implemented publisher feedback loops—translating high-level creative briefs into polished, playable demos. Pioneered Unity Timeline for level sequencing and later standardized as a studio workflow. Coached junior developers through code reviews and pair programming, raising overall output quality; partnered with animators, UI designers, and artists to deliver cohesive experiences across two major projects.
Game Developer at Max Pak Studio
March 1, 2019 - June 1, 2019
Developed client-commissioned game projects from concept through release, managing iterative client feedback cycles and translating requirements into engaging gameplay mechanics with rapid turnarounds. Owned the full Unity development stack—gameplay systems, UI integration, and build delivery.
Game Developer at Brilliant Studio
November 1, 2017 - November 1, 2018
Engineered core gameplay systems and level designs for the Robot Transform Games series. Contributed to game design documentation, level design pipelines, and content iteration processes. Collaborated with a small cross-functional team to ship multiple titles within tight production schedules.
Intern Game Developer at Bitmunch Studios
March 1, 2017 - October 1, 2017
Gained hands-on Unity development foundation, scripting gameplay mechanics in C# across 2D and 3D projects. Contributed to live project codebase under senior guidance, helping establish professional development workflows.

Education

Bachelor of Science at University of the Punjab
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

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