Available to hire
Hi, I’m Yumeng Fan, a UX/Product Designer blending full-time games industry experience with cross-industry consultancy in healthcare, cultural heritage, and entertainment. I craft research-backed, data-informed digital products across web, mobile, and emerging platforms, delivering under tight timelines.
Collaborating with researchers, developers, and stakeholders, I translate insights into intuitive interfaces and brand systems that are accessible and inclusive. I thrive on turning complex problems into elegant solutions that resonate with diverse audiences and business goals.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Branding Lead & Interaction Designer at Mayo Clinic × SCADpro
January 1, 2026 - May 1, 2026Built brand identity, visual system, and interaction design in Figma for a clinical training simulation, translating research findings into interface decisions validated through 2 rounds of on-site usability testing with 20 clinical staff. Collaborated with a 20-person cross-functional team of developers and stakeholders to manage scope from discovery through final handoff across 5 client presentations over 10 weeks.
UX Researcher & Experience Designer at Massie Heritage Center × SCADserve
September 1, 2025 - November 1, 2025Conducted primary research (16 surveys, 4 interview groups) at a historic preservation museum, identifying ADA compliance, wayfinding, and multicultural narrative as core opportunity areas, and translated findings into accessibility-informed design recommendations. Developed a three-tier proposal (Basic / Advanced / Premium) aligning design scope with client budget and business goals; client selected the Premium Package ($81,200 – $133,500) based on the data presented. As Visual Design Co-Lead, built exhibition visual system and tablet UI wireframes in Figma.
UI/UX Lead at Universal × SCADpro
September 1, 2024 - November 1, 2024Led UX/UI design in Figma for a Universal Studios AR after-party installation, from brand analysis and 5 concept proposals to final hi-fi prototype. Designed personality-based onboarding, navigation, and interactive modules, establishing a brand-aligned visual system across all screens.
UI Designer & Game Systems Designer at AVATR
August 1, 2022 - August 1, 2023Designed monthly subscription and in-game store systems, defining pricing structure, UI layout, and purchase flow. Drove 3 rounds of system updates and launches based on player feedback and behavior data analysis, increasing player interaction rate by over 20%.
Education
M.F.A. in Interactive Design and Game Development (ITGM) at Savannah College of Art and Design (SCAD)
September 1, 2023 - November 1, 2026B.A. in Digital Media Art at Xiamen University
September 1, 2019 - June 1, 2023Qualifications
Industry Experience
Gaming, Healthcare, Media & Entertainment, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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