Aspiring Creative Director and Vis-Dev Artist with an MA in Animation from SCAD Atlanta and hands-on professional experience building 3D and motion graphics for advertising and marketing. I’m passionate about world building and visual development, with a strong ability to craft cohesive visual styles from concept through production. I’ve led environment and background art pipelines—optimizing polygon assets, directing layout and palette choices, and collaborating across art and compositing to deliver production-ready visuals. I enjoy solving pipeline challenges, mentoring handoffs, and using tools like Maya, Blender, Nuke, and Unreal to translate creative intent into performant reality.

Nitin Samuel

Aspiring Creative Director and Vis-Dev Artist with an MA in Animation from SCAD Atlanta and hands-on professional experience building 3D and motion graphics for advertising and marketing. I’m passionate about world building and visual development, with a strong ability to craft cohesive visual styles from concept through production. I’ve led environment and background art pipelines—optimizing polygon assets, directing layout and palette choices, and collaborating across art and compositing to deliver production-ready visuals. I enjoy solving pipeline challenges, mentoring handoffs, and using tools like Maya, Blender, Nuke, and Unreal to translate creative intent into performant reality.

Available to hire

Aspiring Creative Director and Vis-Dev Artist with an MA in Animation from SCAD Atlanta and hands-on professional experience building 3D and motion graphics for advertising and marketing. I’m passionate about world building and visual development, with a strong ability to craft cohesive visual styles from concept through production.

I’ve led environment and background art pipelines—optimizing polygon assets, directing layout and palette choices, and collaborating across art and compositing to deliver production-ready visuals. I enjoy solving pipeline challenges, mentoring handoffs, and using tools like Maya, Blender, Nuke, and Unreal to translate creative intent into performant reality.

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Work Experience

Co-Director, Background Art Lead, 3D Technical Artist (In Production) at Somewhere Warm
January 1, 2026 - August 31, 2026
Leading all background environment and prop modeling for the film, producing optimized polygon assets in Autodesk Maya and Blender from concept through final render. Directing alongside Yiting Zhang on layout, palette, and environmental storytelling across scenes, while ensuring optimized models meet visual fidelity and real-time performance standards for production handoffs across environments.
Lighting & Compositor at Pixi Pals (student film)
September 1, 2025 - December 31, 2025
Contributed lighting using Pantheon inside Nuke and performed compositing work as part of a student film production. The film won the Audience Choice Award at Atlantamation 2026.
3D Environment & Technical Artist (In Production) at SCAD Thesis Film: 3D Environment & Technical Artist
September 1, 2025 - May 31, 2026
Responsible for all environment and prop modeling for the SCAD thesis film, creating hard-surface polygon assets using industry-standard workflows in Autodesk Maya and Blender. Integrated Gaia and SpeedTree to generate naturalistic foliage and terrain, reducing manual asset authoring time. Managed asset organization and scene structure to ensure clean handoffs between art and compositing departments.
Compositor, BG Color, Vis-Dev, BG Layout at Within Reach (SCAD student short film)
August 1, 2025 - December 31, 2025
Created and explored the visual style for the world using pattern-based, flat-style 2D background research. Completed final compositing by combining background art, character elements, and effects layers into polished final shots. Contributed to background color and layout in pre-production, informing downstream compositing decisions.
Motion Designer at Filter You
January 1, 2024 - April 30, 2024
Delivered CGI-based design assets and motion templates for a marketing team of 5+, supporting ongoing campaign cycles. Contributed 3D elements to CGI-integrated video projects under art director supervision.
3D Environment Artist at VreLabs
March 1, 2023 - December 31, 2023
Built and textured polygon props and environment assets for real-time VR applications by interpreting design briefs and reference imagery to meet platform performance budgets. Collaborated with the lead artist to iterate on spatial layouts and asset fidelity across multiple VR scenes.

Education

MA, Animation at Savannah College of Art and Design (SCAD) Atlanta
January 1, 2025 - May 31, 2026
B.Des, Animation & VFX at Artemisia College of Art and Design
January 1, 2019 - December 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services