Betocampos is a designer, illustrator and conceptual artist from Belém (Brazil) with 20+ years of experience spanning game production and TV programs. He began exhibiting at 14 and built a career mixing cultural work, concept art, illustration and art direction across multiple media. He has contributed to international and national projects (including book covers and TV productions) and has worked with major brands (such as Disney, Samsung, Adobe and Nickelodeon) and authors like Stephen King and Paulo Coelho. Today, he develops conceptual art for games on major platforms (Xbox, PlayStation and Nintendo) as part of the Petit Fabrik team.

Betocampos Moura

Betocampos is a designer, illustrator and conceptual artist from Belém (Brazil) with 20+ years of experience spanning game production and TV programs. He began exhibiting at 14 and built a career mixing cultural work, concept art, illustration and art direction across multiple media. He has contributed to international and national projects (including book covers and TV productions) and has worked with major brands (such as Disney, Samsung, Adobe and Nickelodeon) and authors like Stephen King and Paulo Coelho. Today, he develops conceptual art for games on major platforms (Xbox, PlayStation and Nintendo) as part of the Petit Fabrik team.

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Betocampos is a designer, illustrator and conceptual artist from Belém (Brazil) with 20+ years of experience spanning game production and TV programs. He began exhibiting at 14 and built a career mixing cultural work, concept art, illustration and art direction across multiple media.

He has contributed to international and national projects (including book covers and TV productions) and has worked with major brands (such as Disney, Samsung, Adobe and Nickelodeon) and authors like Stephen King and Paulo Coelho. Today, he develops conceptual art for games on major platforms (Xbox, PlayStation and Nintendo) as part of the Petit Fabrik team.

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Work Experience

Conceptual Artist at Petit Fabrik
January 1, 2019 - Present
Develops conceptual art and game backgrounds for digital games on major platforms (Xbox, PlayStation, Nintendo).
Concept Design / Photo Manipulation at Platinum FMD (Image Conception Studio)
January 1, 2014 - Present
Provided concept design and photo manipulation for projects.
Conceptual Artist at Estúdios Globo
January 1, 2006 - January 1, 2019
Concept design, background creation, texture maps and modeling for TV shows and 2D/3D animation work.
Conceptual Artist at Labocine
January 1, 2006 - Present
Produced storyboards and scenery for the 2D animation movie “Turma da Mônica, Uma Aventura no Tempo”.
Designer at Jornal Acritica
January 1, 2005 - Present
Created illustrations for newspaper coverage and publishing.
Freelancer - Creature design at Alatheya (MMORPG)
January 1, 2004 - Present
Contributed creature design for an MMORPG project.
Freelancer - Game design at Phoenix Online Studios (The Silver Lining)
January 1, 2003 - Present
Worked on game design including characters, backgrounds and promotional assets.
Art Director at Sinapse
January 1, 2003 - Present
Delivered illustration work and publishing projects.
Designer at Oana Publicidade
January 1, 2000 - Present
Illustrations for print media and videography for advertising projects.

Education

BA in Design at Universidade Federal do Amazonas – UFAM
February 1, 2003 - July 13, 2026
Postgraduate in Design, Marketing and Advertising at Universidade Federal do Amazonas – UFAM
January 11, 2030 - July 13, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment