Cinematic Director and Animation Supervisor with extensive experience leading the creation of emotionally driven, choreographed character animation, cinematography, lighting, and VFX. I focus on translating story and creative vision into high-quality cinematic sequences through strong collaboration and leadership. My background spans major studios including Naughty Dog, Blizzard, Insomniac Games, and Crystal Dynamics. I’m passionate about mentoring teams, building effective pipelines, and ensuring every shot delivers clarity of performance, compelling framing, and cinematic impact.

Kyle Gaulin

Cinematic Director and Animation Supervisor with extensive experience leading the creation of emotionally driven, choreographed character animation, cinematography, lighting, and VFX. I focus on translating story and creative vision into high-quality cinematic sequences through strong collaboration and leadership. My background spans major studios including Naughty Dog, Blizzard, Insomniac Games, and Crystal Dynamics. I’m passionate about mentoring teams, building effective pipelines, and ensuring every shot delivers clarity of performance, compelling framing, and cinematic impact.

Available to hire

Cinematic Director and Animation Supervisor with extensive experience leading the creation of emotionally driven, choreographed character animation, cinematography, lighting, and VFX. I focus on translating story and creative vision into high-quality cinematic sequences through strong collaboration and leadership.

My background spans major studios including Naughty Dog, Blizzard, Insomniac Games, and Crystal Dynamics. I’m passionate about mentoring teams, building effective pipelines, and ensuring every shot delivers clarity of performance, compelling framing, and cinematic impact.

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Work Experience

Cinematic Director at Crystal Dynamics
November 1, 2021 - June 1, 2026
Oversee the creation of engaging animated sequences with emphasis on emotional and choreographed character animation, cinematography, lighting, and VFX. Lead creative direction and ensure production alignment with storytelling goals and visual fidelity across cinematic deliverables.
Cinematic Supervisor / Principal Animator at Crystal Dynamics
January 1, 2019 - November 1, 2021
Supervise cinematic animation efforts and provide principal animation leadership. Drive performance quality, shot-based timing, and coordination between animation, cinematography, lighting, and VFX to support narrative objectives.
Lead Cinematic Animator at Crystal Dynamics
March 1, 2018 - January 1, 2019
Direct and execute keyframe character animation for cinematic sequences. Focus on delivering clear acting, motion readability, and shot continuity while collaborating with other cinematic disciplines.
Lead Cinematographer / Previs Artist at Naughty Dog
April 1, 2017 - March 1, 2018
Create cinematography and previs to support cinematic storytelling. Translate creative intent into shot plans, framing, camera movement, and animation-ready layouts to guide production.
Senior Animator (contract) at Insomniac Games
July 1, 2016 - April 1, 2017
Perform high-level character animation work for major game cinematic content, supporting performance and timing to match production standards and narrative requirements.
Cinematic Animator (temp) at Blizzard Entertainment
November 1, 2015 - July 1, 2016
Animate cinematic content for animated shorts and trailers, contributing to character performance, motion quality, and cinematic timing.
Cinematic Director at The Coalition Studio
January 1, 2013 - November 1, 2015
Direct the creation of cinematic sequences for AAA productions. Lead animation and cinematic efforts to achieve creative goals and cohesive storytelling across final cinematic outputs.
Animator at Blur Studio
July 1, 2009 - December 1, 2012
Work on cinematic trailers and feature-related cinematic production. Contribute animation and shot work for high-profile projects across multiple genres.
Blue Fish FX Animator (Freelance) at Blue Fish FX
November 1, 2008 - November 1, 2008
Freelance animation work for music video production.
Double Helix / Foundation 9 Entertainment Animator at Double Helix, Foundation 9 Entertainment
September 1, 2008 - July 1, 2009
Create character animation and cinematic contributions for game cinematics and production deliverables.
Night Agency Lead Animator (Freelance) at Night Agency
March 1, 2008 - April 1, 2008
Lead animator role focused on creature animations for a web-based project.
Treyarch Animator at Treyarch
March 1, 2008 - September 1, 2008
Animate cinematic and in-game character work for a major game production timeline.
Lead Animator at Vicon House of Moves
March 1, 2007 - March 1, 2008
Lead animation work using motion capture/real-time movement workflows for productions.
3D Integration Lead at Harris Corporation
July 1, 2006 - March 1, 2007
Character/vehicle animations for real-time simulations; create 3D buildings and monuments; generate textures from satellite imagery using proprietary tools; integrate multiple 3D assets into an internal engine and perform initial QA; assist with implementing Maya into the pipeline.
3D Artist Intern at Two Door Productions
April 1, 2006 - July 1, 2006
Create 3D assets and perform character/creature setup and animation. Support shot composition and post editing using Adobe After Effects and Adobe Premiere.

Education

Associate of Science, Computer Animation at Full Sail University
January 1, 2004 - January 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment