Senior VFX professional with 25+ years of experience delivering lighting, look development, CG supervision, and previsualisation across major feature productions. Proven strength in leading and stabilising VFX pipelines across concurrent shows, collaborating closely with directors, DPs, and production teams to realise ambitious creative visions. Currently Lighting Supervisor at Flow VFX, leading real-time lighting pipelines in Unreal Engine. Past credits include Oscar-winning work such as The Lord of the Rings: The Return of the King (2003), The Golden Compass (2007), and Mad Max: Fury Road (2015), plus franchise work including Spider-Man, Godzilla vs. Kong, and multiple Marvel titles.

Jensen Tom

Senior VFX professional with 25+ years of experience delivering lighting, look development, CG supervision, and previsualisation across major feature productions. Proven strength in leading and stabilising VFX pipelines across concurrent shows, collaborating closely with directors, DPs, and production teams to realise ambitious creative visions. Currently Lighting Supervisor at Flow VFX, leading real-time lighting pipelines in Unreal Engine. Past credits include Oscar-winning work such as The Lord of the Rings: The Return of the King (2003), The Golden Compass (2007), and Mad Max: Fury Road (2015), plus franchise work including Spider-Man, Godzilla vs. Kong, and multiple Marvel titles.

Available to hire

Senior VFX professional with 25+ years of experience delivering lighting, look development, CG supervision, and previsualisation across major feature productions. Proven strength in leading and stabilising VFX pipelines across concurrent shows, collaborating closely with directors, DPs, and production teams to realise ambitious creative visions.

Currently Lighting Supervisor at Flow VFX, leading real-time lighting pipelines in Unreal Engine. Past credits include Oscar-winning work such as The Lord of the Rings: The Return of the King (2003), The Golden Compass (2007), and Mad Max: Fury Road (2015), plus franchise work including Spider-Man, Godzilla vs. Kong, and multiple Marvel titles.

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Work Experience

Lighting Supervisor at Flow VFX
May 1, 2025 - Present
Lighting supervision across productions, supporting real-time lighting pipeline development and operational consistency.
Lighting Supervisor at Flow VFX
May 1, 2025 - Present
Lighting supervision across productions, supporting real-time lighting pipeline development and operational consistency.
Lighting Supervisor at Flow VFX
May 1, 2025 - Present
Leading real-time lighting pipelines in Unreal Engine, establishing standards and workflows for virtual production.
VFX Supervisor (Lighting Supervisor) at Flying Bark Productions
October 1, 2021 - April 30, 2025
Supervised VFX across multiple simultaneous high-profile streaming productions with different client pipelines and delivery requirements. Implemented unified shot management and review workflows across Stranger Things, Avatar: The Last Airbender, and What If...? to reduce cross-show version confusion and delivery errors.
Previs Supervisor at ProxiVR
July 1, 2021 - October 1, 2021
Collaborated directly with the director on previs sequences in Unreal Engine, visualising large-scale action sequences ahead of principal photography.
Senior Lighter at Alt VFX
July 1, 2020 - July 1, 2021
Lighting and look development for high-profile Australian and international television commercials.
CG Supervisor (Lighting Supervisor roles within) at Mill Film
March 1, 2019 - March 1, 2020
CG supervision and previs supervision. Stabilised fragmented lighting and rendering pipelines across concurrent feature productions; standardised look development libraries and shot tracking to reduce rework and deliver multiple features simultaneously.
CG Supervisor (Lighting Supervisor roles within) at Cutting Edge
January 1, 2017 - February 1, 2019
CG supervision across multiple productions, supporting lighting/CG delivery.
Lighting Lead (Look Development / Lead Lighting) at Method Studios
January 1, 2012 - January 1, 2017
Led look development and lighting for major feature productions, including Spider-Man: Homecoming and Mad Max: Fury Road (Academy Award – Best Visual Effects). Delivered leading lighting across multiple high-profile films and sequences.
Senior Lighter at Dr. D Studios
January 1, 2011 - November 1, 2011
Senior lighting responsibilities including Happy Feet 2.
CG Supervisor at Cinesite
May 1, 2009 - October 1, 2010
CG supervision for The Chronicles of Narnia: The Voyage of the Dawn Treader and senior lighter work on Prince of Persia: The Sands of Time.
Senior Lighter at MPC (Moving Picture Company)
December 1, 2008 - April 30, 2009
Lighting and look development for Night at the Museum: Battle of the Smithsonian; look development/lighting for The Wolfman.
Lighting Lead (Look Dev / Lighting) at Cinesite
November 1, 2006 - November 1, 2008
Look development and lighting, including lead roles on The Golden Compass (Academy Award – Best Visual Effects) as sequence lead / look dev.
Lighting TD at Weta Digital
September 1, 2006 - November 1, 2006
Lighting TD for The Water Horse: Legend of the Deep and lighting TD on Eragon.
Lighting Lead at Rising Sun Pictures
September 1, 2005 - August 1, 2006
Lighting lead for Charlotte's Web and additional lighting TD responsibilities for multiple productions.
Lighting TD at MPC (Moving Picture Company)
December 1, 2003 - September 1, 2005
Lighting TD on Batman Begins, Charlie and the Chocolate Factory, Kingdom of Heaven (on-set previs / lighting TD), Troy, Sunshine.
Compositor / Paint / Lighting (Photo/VFX credits as listed) at Weta Digital
May 1, 2003 - November 1, 2003
Compositing, paint, and related VFX work on The Lord of the Rings: The Return of the King (Academy Award – Best Visual Effects).
Lighting / Comp (Compositor & Paint) at Photo( n) VFX
February 1, 2002 - April 1, 2003
Lighting and compositing/paint work on Inspector Gadget 2, Ghost Ship, and Scooby-Doo.

Education

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Qualifications

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Industry Experience

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