Game developer and software engineer experienced shipping and supporting commercial titles across Unity and Unreal Engine. Skilled in gameplay systems, AI, server-authoritative networking, and custom tooling that helps cross-disciplinary teams deliver reliable, maintainable features. Collaborates well with art, audio, design, and production, and translates player feedback and design intent into scalable code. Also has experience mentoring and teaching game development fundamentals, with a practical, performance-aware approach to debugging, refactoring, and iteration.

Hannah Kirzinger

Game developer and software engineer experienced shipping and supporting commercial titles across Unity and Unreal Engine. Skilled in gameplay systems, AI, server-authoritative networking, and custom tooling that helps cross-disciplinary teams deliver reliable, maintainable features. Collaborates well with art, audio, design, and production, and translates player feedback and design intent into scalable code. Also has experience mentoring and teaching game development fundamentals, with a practical, performance-aware approach to debugging, refactoring, and iteration.

Available to hire

Game developer and software engineer experienced shipping and supporting commercial titles across Unity and Unreal Engine. Skilled in gameplay systems, AI, server-authoritative networking, and custom tooling that helps cross-disciplinary teams deliver reliable, maintainable features.

Collaborates well with art, audio, design, and production, and translates player feedback and design intent into scalable code. Also has experience mentoring and teaching game development fundamentals, with a practical, performance-aware approach to debugging, refactoring, and iteration.

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Language

Amharic
Intermediate
Javanese
Intermediate

Work Experience

Game Developer at Glass Star Studio
January 1, 2024 - January 1, 2025
Led development and release of Pharaoh’s Purse for a Steam audience; coordinated a team of 3 developers and managed milestones. Integrated 100+ visual and audio assets into custom gameplay systems. Built core gameplay including multiple player and enemy units, save/load, persistent progression and player economy, data-driven ability systems, behavioral AI trees, and semi-procedural map generation. Developed custom Unity editor tools that enabled non-technical content creation for nearly three full gameplay zones. Gathered and analyzed player feedback via monthly playtests, iterating on balance, progression pacing, mechanical clarity, and overall game feel.
Software Engineer at Digital Experiments
January 1, 2022 - January 1, 2024
Developed backend and gameplay features for Haven and related outsourced projects, including AI and Unreal Engine work. Implemented server-authoritative multiplayer gameplay with synchronized physics across multiple clients. Extended and improved existing codebases by identifying limitations and delivering technical recommendations. Contributed to the combat system architecture by evaluating and refining foundational object classes. Refactored brittle systems to improve resilience, extensibility, and error handling while enabling expanded use cases; used Git workflows (PRs and code reviews) for large repositories.
Game Development Instructor at GoTech. Oklahoma USA
January 1, 2020 - January 1, 2022
Taught core computer science and game development concepts to young learners, including control flow, variables, and memory. Designed and delivered lesson plans supported by original example games for student replication. Explained technical concepts clearly to non-technical audiences and supervised another instructor while supporting curriculum delivery. Coordinated technology needs and equipment requisitions with management.
Research Assistant at University of Central Oklahoma
January 1, 2016 - January 1, 2018
Participated in ambassador outreach promoting computer science education to teenagers and younger students. Delivered robotics programming instruction to 200+ students and presented at the STLR Conference alongside faculty on a student teaching initiative. Developed classroom-ready lesson plans for foundational computer science concepts.

Education

at Edmond North High School
January 1, 2016 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet