I’m a game and narrative writer/design professional based in Austin, with experience building modular story systems and branching conversations across mobile and enterprise AI. I write “good” in any production environment—whether I’m shaping unlockable player choice paths or refining brand-voice dialogue for assistive bots. I’m especially proud of turning narrative structure into player-facing experiences: from lore and item descriptions in a beloved franchise to narrative systems spanning dozens of characters, missions, and PvP challenges. I enjoy collaboration and I’m excited to help ship engaging, character-driven stories.

Elly Call

I’m a game and narrative writer/design professional based in Austin, with experience building modular story systems and branching conversations across mobile and enterprise AI. I write “good” in any production environment—whether I’m shaping unlockable player choice paths or refining brand-voice dialogue for assistive bots. I’m especially proud of turning narrative structure into player-facing experiences: from lore and item descriptions in a beloved franchise to narrative systems spanning dozens of characters, missions, and PvP challenges. I enjoy collaboration and I’m excited to help ship engaging, character-driven stories.

Available to hire

I’m a game and narrative writer/design professional based in Austin, with experience building modular story systems and branching conversations across mobile and enterprise AI. I write “good” in any production environment—whether I’m shaping unlockable player choice paths or refining brand-voice dialogue for assistive bots.

I’m especially proud of turning narrative structure into player-facing experiences: from lore and item descriptions in a beloved franchise to narrative systems spanning dozens of characters, missions, and PvP challenges. I enjoy collaboration and I’m excited to help ship engaging, character-driven stories.

See more

Experience Level

Expert
Intermediate
Intermediate

Work Experience

Conversation Designer at LivePerson
January 1, 2025 - Present
Created intuitive, engaging branching conversation flows for assistive bots serving enterprise client companies while upholding each company’s brand voice. Clients included Tiffany & Co., Morgan & Morgan, Verizon Fios, and UHG.
Narrative Designer | Glow: Fashion Idol at Crazy Labs Games
January 1, 2023 - December 31, 2023
Created and wrote the narrative system, including 51 characters, 70 missions, and all PvP fashion challenges, collaborating with the game director, producer, and lead designer.
Game Writer | Choices at Pixelberry Studios
January 1, 2023 - January 1, 2024
Designed personalized, modular conversations with unlockable story content for the mobile game “A Taste for Royalty.” Wrote modular choices and story events in Atom, and created/ran paid “steamy” conversation path content.
Narrative Designer at Crazy Labs Games
January 1, 2023 - December 31, 2023
Created and wrote the narrative system for Glow: Fashion Idol, including 51 characters, 70 missions, and all PvP fashion challenges in collaboration with the game director, producer, and lead designer.
Game Writer at Pixelberry Studios
January 1, 2023 - January 1, 2024
Designed personalized, modular conversations with unlockable story content for the mobile game “A Taste for Royalty.” Wrote modular choices and story events in Atom, created and promoted paid “steamy” conversation paths.
UX Writing / Game Writer at Free Range Games
January 1, 2022 - December 31, 2022
Wrote lore entries, 313+ item descriptions, and dialogue for character AI for “Lord of the Rings: Return to Moria.” Collaborated with the narrative director and three other writers to refresh and expand a well-loved franchise.
UX Writing Game Writer at Free Range Games
January 1, 2022 - December 31, 2022
Wrote lore entries, 313+ item descriptions, and dialogue for character AI in Lord of the Rings: Return to Moria. Collaborated with a narrative director and three other writers to breathe new life into a popular franchise.
at Charles Schwab
January 1, 2020 - January 1, 2022

Education

BFA at VCUarts
January 11, 2030 - July 23, 2026
BA at VCU
January 11, 2030 - July 23, 2026
BFA (Concept Art Design) at VCUarts
January 11, 2030 - July 23, 2026
BA (English) at VCU
January 11, 2030 - July 23, 2026
BFA Concept Art Design at VCUarts
January 11, 2030 - July 23, 2026
BA English at VCU
January 11, 2030 - July 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Financial Services