I am Amedeo, a composer, sound designer, and music producer interactive audio for games and media. I write original music with experience in adaptive game audio pipelines (FMOD, Wwise) and professional audio production from recording to implementation. I have 8 years of professional experience of which 3 in the game industry and about 5 released or upcoming commercial games I made soundtrack and in some cases audio implementation for. I absolutely love Synthwave / Dark wave / modern cinematic music and dark fantasy which are my strongest suits. I am also proficient in orchestral music and love hybrid scores. I work across Unreal Engine or Unity and middleware (FMOD, Wwise, MetaSounds), mixing/mastering, and audio programming. I have a background in electronic music production as a DJ/producer and mentor to other creators, bringing a polished, professional sound to interactive projects. My pricing is always tailored to the scale of your production. And I can offer bundles for big orders. Don't hesitate to reach out! As a bonus this is one of my favorite synthwave tracks from myself: _Website not available. Sign in: https://www.twine.net/signup_

AmedeoMarini

I am Amedeo, a composer, sound designer, and music producer interactive audio for games and media. I write original music with experience in adaptive game audio pipelines (FMOD, Wwise) and professional audio production from recording to implementation. I have 8 years of professional experience of which 3 in the game industry and about 5 released or upcoming commercial games I made soundtrack and in some cases audio implementation for. I absolutely love Synthwave / Dark wave / modern cinematic music and dark fantasy which are my strongest suits. I am also proficient in orchestral music and love hybrid scores. I work across Unreal Engine or Unity and middleware (FMOD, Wwise, MetaSounds), mixing/mastering, and audio programming. I have a background in electronic music production as a DJ/producer and mentor to other creators, bringing a polished, professional sound to interactive projects. My pricing is always tailored to the scale of your production. And I can offer bundles for big orders. Don't hesitate to reach out! As a bonus this is one of my favorite synthwave tracks from myself: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I am Amedeo, a composer, sound designer, and music producer interactive audio for games and media. I write original music with experience in adaptive game audio pipelines (FMOD, Wwise) and professional audio production from recording to implementation. I have 8 years of professional experience of which 3 in the game industry and about 5 released or upcoming commercial games I made soundtrack and in some cases audio implementation for.

I absolutely love Synthwave / Dark wave / modern cinematic music and dark fantasy which are my strongest suits. I am also proficient in orchestral music and love hybrid scores.

I work across Unreal Engine or Unity and middleware (FMOD, Wwise, MetaSounds), mixing/mastering, and audio programming. I have a background in electronic music production as a DJ/producer and mentor to other creators, bringing a polished, professional sound to interactive projects.

My pricing is always tailored to the scale of your production. And I can offer bundles for big orders. Don’t hesitate to reach out! As a bonus this is one of my favorite synthwave tracks from myself:

Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
Italian
Fluent
Spanish; Castilian
Intermediate

Work Experience

Music Composer, Interactive Music Designer at VUG - Caves and Stars (Steam game)
September 1, 2026 - Present
OST Composer / Sound Designer for additional SFX / Interactive Music Design on indie roguelite Ironfront Express at Chemical Burn Games
April 1, 2026 - Present
Composer & Sound Designer on Tryhards.io at Tryhards.io
May 2, 2023 - July 30, 2025
Composed full original adaptive soundtrack and designed all sound effects for an online multiplayer game, including audio implementation and SFX polish.
Composer & Sound Designer, Audio Programmer (Unreal Engine 5 & MetaSounds, FMOD, Wwise, audio implementation)
July 1, 2021 - July 31, 2023
Writes original, adaptive music and implements game audio systems in Unreal Engine (including MetaSounds). Produces and designs sounds (music and SFX) for multiplayer/co-op titles and builds interactive audio workflows using FMOD/Wwise/MetaSounds.
CEO / Audio Engineer (A&R, Programming, Booking & Advancing, Marketing, Master Engineering) at EC HO Reco r d in gs (Echorecords)
January 1, 2020 - Present
Music Producer & DJ (retired) at Pulse (former project)
July 1, 2018 - January 31, 2024
Produced electronic/hybrid EDM and performed worldwide, releasing music with 100k+ cumulative plays across platforms. Actively involved in mentorship/online lessons to help producers achieve a professional sound.

Education

Add your educational history here.

Qualifications

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics