Andrew Ward is a game design and narrative-focused developer with experience leading team projects and shipping playable work. He combines structured production, creative writing, and prototype design to build engaging gameplay and story systems. He has internship and QA experience designing standardized workflows, collaborating across a team, and improving product quality. Through university and self-published projects on Itch.io, he continues to develop survival horror, management sim, and TTRPG systems while strengthening his technical toolkit across Unity, Unreal, and related pipelines.

Andrew Ward

Andrew Ward is a game design and narrative-focused developer with experience leading team projects and shipping playable work. He combines structured production, creative writing, and prototype design to build engaging gameplay and story systems. He has internship and QA experience designing standardized workflows, collaborating across a team, and improving product quality. Through university and self-published projects on Itch.io, he continues to develop survival horror, management sim, and TTRPG systems while strengthening his technical toolkit across Unity, Unreal, and related pipelines.

Available to hire

Andrew Ward is a game design and narrative-focused developer with experience leading team projects and shipping playable work. He combines structured production, creative writing, and prototype design to build engaging gameplay and story systems.

He has internship and QA experience designing standardized workflows, collaborating across a team, and improving product quality. Through university and self-published projects on Itch.io, he continues to develop survival horror, management sim, and TTRPG systems while strengthening his technical toolkit across Unity, Unreal, and related pipelines.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Computer Technician at Pro -Tek Recycling Inc
January 1, 2026 - Present
Appraised computers, monitors, and other electronic items of value. Managed customer interactions in the field and handled quality-focused evaluation of equipment.
Quality Assurance lead (Internship) at Indistinguishable from Magic Inc
January 1, 2024 - December 31, 2024
Designed and implemented a standardized Q&A form to support current and future project workflows. Led discussions to improve product quality and coordinated improvements to ensure more consistent deliverables.

Education

B.S. in Game Design (Narrative Concentration) at Quinnipiac University
September 1, 2021 - May 1, 2025
B.S. in Game Design (Narrative Concentration) at Quinnipiac University
September 1, 2021 - May 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Computers & Electronics, Software & Internet