I’m a writer with over 7 years of professional experience and many more years of writing for the love of it. Language is one of my most versatile tools—capable of eliciting emotional responses, changing minds, and making sense of the world. I’ve worked in copywriting, marketing, and fiction, but writing for games is my passion. I specialize in dialogue, lore, world-building, and narrative development, bringing characters and story arcs to life across game updates and expansions. I’m also comfortable leading writing teams, mentoring junior writers, and collaborating with voice, cinematic, and gameplay teams to ensure a cohesive narrative tone.

Bret Allen

I’m a writer with over 7 years of professional experience and many more years of writing for the love of it. Language is one of my most versatile tools—capable of eliciting emotional responses, changing minds, and making sense of the world. I’ve worked in copywriting, marketing, and fiction, but writing for games is my passion. I specialize in dialogue, lore, world-building, and narrative development, bringing characters and story arcs to life across game updates and expansions. I’m also comfortable leading writing teams, mentoring junior writers, and collaborating with voice, cinematic, and gameplay teams to ensure a cohesive narrative tone.

Available to hire

I’m a writer with over 7 years of professional experience and many more years of writing for the love of it. Language is one of my most versatile tools—capable of eliciting emotional responses, changing minds, and making sense of the world. I’ve worked in copywriting, marketing, and fiction, but writing for games is my passion.

I specialize in dialogue, lore, world-building, and narrative development, bringing characters and story arcs to life across game updates and expansions. I’m also comfortable leading writing teams, mentoring junior writers, and collaborating with voice, cinematic, and gameplay teams to ensure a cohesive narrative tone.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Writer at Red Rover Interactive, Newcastle Upon Tyne
September 1, 2025 - July 28, 2026
Working with RRI on an upcoming PvP crafting and extraction shooter (Enginefall), aiming to bring a cohesive, unified narrative and tone of voice. Responsibilities include world-building, lore expansion, maintaining/updating a bible, writing new in-game item descriptions, proofreading all text, and supporting future content.
Senior Writer at People Can Fly
September 1, 2020 - May 1, 2025
Second AAA title involvement on Outriders. Participated in late-stage production for base game and DLC, and owned writing work from start to finish on the Gemini project (un-disclosed Square Enix IP). In the final year, led the writing team and mentored a junior writer. Responsibilities included world-building, character design and story development, creating and owning a Lore Bible, and writing/directing VO lines, cinematics, and writing journals.
Writer at Rare, Twycross
April 1, 2018 - July 1, 2020
Worked as a marketing and creative writer for Sea of Thieves, producing content both intrinsic and extrinsic to the game. Contributed to first major updates, including naming characters, writing character dialogue, and helping define character arcs. Acted as a lore consultant for Sea of Thieves comics. Tasks included writing dialogue for major and monthly content updates, creating and compiling game lore/external content, and writing world-wide retail copy and web site content.

Education

Journalism and Media Studies (degree) at Staffordshire University, UK
September 1, 2004 - August 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services