Visualization leader with 20+ years directing previs, layout, and cinematic design across major film, television, and game productions. Currently leads visualization pipelines at Sony Pictures as the primary bridge between directors, VFX supervisors, and the visualization team—translating creative direction into production-ready sequence plans. I integrate AI-assisted and real-time tools (Unreal Engine, ComfyUI) into traditional pipelines to accelerate iteration while maintaining director-facing quality. I also teach previs and Unreal Engine at Santa Monica College, mentoring the next generation of visualization artists.

Huan Phan

Visualization leader with 20+ years directing previs, layout, and cinematic design across major film, television, and game productions. Currently leads visualization pipelines at Sony Pictures as the primary bridge between directors, VFX supervisors, and the visualization team—translating creative direction into production-ready sequence plans. I integrate AI-assisted and real-time tools (Unreal Engine, ComfyUI) into traditional pipelines to accelerate iteration while maintaining director-facing quality. I also teach previs and Unreal Engine at Santa Monica College, mentoring the next generation of visualization artists.

Available to hire

Visualization leader with 20+ years directing previs, layout, and cinematic design across major film, television, and game productions. Currently leads visualization pipelines at Sony Pictures as the primary bridge between directors, VFX supervisors, and the visualization team—translating creative direction into production-ready sequence plans.

I integrate AI-assisted and real-time tools (Unreal Engine, ComfyUI) into traditional pipelines to accelerate iteration while maintaining director-facing quality. I also teach previs and Unreal Engine at Santa Monica College, mentoring the next generation of visualization artists.

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Work Experience

Visualization Lead | AI Integration & Real-Time Pipelines at Sony Pictures Entertainment
May 1, 2023 - Present
Led visualization across film, animation, and game projects, overseeing the pipeline from previs through final delivery. Served as the primary point of contact between directors/VFX supervisors and the visualization team, translating creative direction into sequence-level plans. Integrated AI-assisted and real-time workflows (Unreal Engine, ComfyUI) into existing pipelines to increase iteration speed while maintaining director-facing quality.
Previs / Layout Supervisor at Marvel Studios
December 1, 2021 - April 1, 2023
Supervised previs and layout animation for multiple MCU feature and streaming productions. Led a team to develop and refine each project's visual language in close collaboration with directors and VFX supervisors. Contributed key sequence work using Maya, Nuke, and Unreal Engine, supporting tight handoff to the final VFX pipeline.
Lead Cinematic Designer at Blizzard Entertainment
September 1, 2020 - December 1, 2021
Led a cinematics team creating story-driven World of Warcraft content using Blizzard's proprietary engine. Partnered with designers and writers on storyline and character development; directed storyboarding, animatics, and voiceover sessions. Oversaw animation and lighting for finished cinematics; mentored junior artists and coordinated across leads.
Senior Previs Artist at Digital Domain
April 1, 2020 - September 1, 2020
Visualized key action sequences and camera work for Spider-Man: No Way Home, collaborating with the director, producers, and other departments. Created shots in Maya and Unreal Engine and presented work directly to the director and stakeholders.
Previs & Unreal Engine Professor at Santa Monica College
August 1, 2018 - Present
Teach previsualization and Unreal Engine principles for film and television; develop curriculum, deliver lectures and demonstrations, and evaluate student projects. Mentor students pursuing careers in animation and VFX and collaborate with faculty to align the program with industry standards.
Visual Effects Designer, Principal at Walt Disney Imagineering
August 1, 2018 - March 1, 2020
Designed and implemented real-time projected visual effects for Guardians of the Galaxy: Cosmic Rewind at Epcot. Used Unreal Engine to previsualize media and validate it against physical show-screen hardware, running iterative technical experimentation while keeping the creative team's narrative intent intact.

Education

B.F.A., Digital Communication and Media/Multimedia at Otis College of Art and Design
January 1, 1996 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education