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Andy Reeves

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I’m Andy Reeves, a senior 3D artist and 3D generalist with 15+ years of experience creating high-end 3D visuals, immersive experiences, branded content, and photorealistic environments across entertainment, gaming,…

About

I’m Andy Reeves, a senior 3D artist and 3D generalist with 15+ years of experience creating high-end 3D visuals, immersive experiences, branded content, and photorealistic environments across entertainment, gaming, themed attractions, and broadcast. I work across the full pipeline—modeling, lighting, texturing, UVs, shading, rendering, and visualization—bringing concepts to life with polished, production-ready assets.

I’ve collaborated with creative directors, designers, producers, engineers, and teams at places like Universal Studios, EA/GLU, and other major entertainment and gaming partners (including Nintendo and League of Legends). I also support real-time production in Unity and Unreal Engine, mentor artists, manage outsource workflows, and use generative AI to accelerate iteration while maintaining quality under fast deadlines.

  • 19 years' experience
  • Joined July 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Professional Services
  • Software & Internet
  • Education
  • Other

Work experience· 9 roles

Senior 3D Artist · Universal StudiosJun 2019 – Sep 2026 · 7 yrs 4 mos

Developed high-quality lighting and material workflows. Led 3D artists while hands-on modeling and texturing in-game environments, vehicles, props, and characters. Produced presentation-ready renders and visual prototypes. Designed mobile-ready textures, UVs, and baked maps and integrated/optimized assets in Unity, including prefabs and collaboration with engineers. Produced real-time lighting setups, optimized shaders, and supported real-time VFX, game UI, and real-time cinematics while maintaining quality standards across concurrent projects.

Senior 3D Artist, 3D Lead, Technical Artist, VFX Animator · EA Games / Glu GamesApr 2017 – May 2019 · 2 yrs 2 mos

Created game and film character animations and life-like motion using mocap data and production-quality retargeting. Optimized and retargeted mocap data to fit digital characters. Worked on projects for major studios and broadcast productions, including day-of-air graphics and segments. Modeled 3D environments, props, vehicles, and weapons; developed VFX and 3D titles. Created UV textures, lighting setups, and rendered final broadcast animations. Contributed new technologies to improve real-time live animated events and designed live sets; partnered with directors, producers, and reporters; worked on imagineering and theme-park immersive concepts including Unity asset creation and stakeholder pitch decks.

Senior 3D Artist, Architectural Visual Designer, 3D Animator · Universal StudiosJan 2017 – Jan 2026 · 9 yrs 1 mo

Worked on various projects including 3D environments for Nintendo, Minions, Halloween, and Attack on Titan. Modeled structures, props, and created UV textures, lighting setups, and animations.

Senior 3D Modeler, Lead Environment Artist, Animator · Glu Games / EA GamesJan 2015 – Jan 2017 · 2 yrs 1 mo
3D Character Animator, Motion Capture Animator · VICON Motion CaptureFeb 2014 – Jan 2015 · 1 yr
Senior 3D Modeler, Visual Designer, 3D Animator · Walt Disney ImagineeringJan 2013 – Jan 2015 · 2 yrs 1 mo
Architectural Visual Designer, Senior 3D Modeler · VISION Digital StudiosJan 2012 – Jan 2013 · 1 yr 1 mo
3D Artist, Real-time Animator, VFX Artist · NBCFeb 2010 – Jan 2014 · 4 yrs

Education· 9

BA: Architecture, 3D Design · BME University of Technology2001 – 2005
3D Design, 3D Environments, 3D Animation, Compositing · FXPHD visual arts2006 – 2007
Graduate: Architecture, Design · Pechy Art High School1998 – 2001
BA: Architecture, Design · BME University of Technology2030 – 2026

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