Andy Reeves
I’m Andy Reeves, a senior 3D artist and 3D generalist with 15+ years of experience creating high-end 3D visuals, immersive experiences, branded content, and photorealistic environments across entertainment, gaming,…
About
I’m Andy Reeves, a senior 3D artist and 3D generalist with 15+ years of experience creating high-end 3D visuals, immersive experiences, branded content, and photorealistic environments across entertainment, gaming, themed attractions, and broadcast. I work across the full pipeline—modeling, lighting, texturing, UVs, shading, rendering, and visualization—bringing concepts to life with polished, production-ready assets.
I’ve collaborated with creative directors, designers, producers, engineers, and teams at places like Universal Studios, EA/GLU, and other major entertainment and gaming partners (including Nintendo and League of Legends). I also support real-time production in Unity and Unreal Engine, mentor artists, manage outsource workflows, and use generative AI to accelerate iteration while maintaining quality under fast deadlines.
- 19 years' experience
- Joined July 2026
Industry experience
- Media & Entertainment
- Gaming
- Professional Services
- Software & Internet
- Education
- Other
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Work experience· 9 roles
Developed high-quality lighting and material workflows. Led 3D artists while hands-on modeling and texturing in-game environments, vehicles, props, and characters. Produced presentation-ready renders and visual prototypes. Designed mobile-ready textures, UVs, and baked maps and integrated/optimized assets in Unity, including prefabs and collaboration with engineers. Produced real-time lighting setups, optimized shaders, and supported real-time VFX, game UI, and real-time cinematics while maintaining quality standards across concurrent projects.
Created game and film character animations and life-like motion using mocap data and production-quality retargeting. Optimized and retargeted mocap data to fit digital characters. Worked on projects for major studios and broadcast productions, including day-of-air graphics and segments. Modeled 3D environments, props, vehicles, and weapons; developed VFX and 3D titles. Created UV textures, lighting setups, and rendered final broadcast animations. Contributed new technologies to improve real-time live animated events and designed live sets; partnered with directors, producers, and reporters; worked on imagineering and theme-park immersive concepts including Unity asset creation and stakeholder pitch decks.
Worked on various projects including 3D environments for Nintendo, Minions, Halloween, and Attack on Titan. Modeled structures, props, and created UV textures, lighting setups, and animations.
Education· 9
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