Next availability:
September 5, 2026
Hi, I’m Wallace Ferreira, a 3D/Technical Artist focused on Lookdev, texture, shaders, motion capture pipelines, and Unreal-based production. I blend a designer’s eye for composition and visual aesthetics with hands-on technical problem-solving across the full CGI/game workflow.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
Portuguese
Fluent
English
Advanced
Work Experience
Senior 3D Artist at TINK TEAM LTD.
April 1, 2026 - July 1, 2026Worked as a Senior 3D Artist for a short contract period contributing to production needs for CG/game-related deliverables.
Level Designer at Big Moxi Games
April 1, 2025 - March 31, 2026Specialized in Unreal Editor for Fortnite (UEFN), delivering over five complete maps including the Mansion Life RP project. Extended beyond level design into Technical Animation and Technical Art, building and maintaining complex shaders/materials and optimizing assets. Also owned marketing assets by recording in-game footage and editing promotional trailers. Managed the full UEFN production cycle from initial blocking to technical troubleshooting and final product showcase.
Level Designer (UEFN) at Big Moxi Games
April 1, 2025 - March 1, 2026Designed and delivered 5+ complete UEFN maps, including the Mansion Life RP project. Extended beyond level design into technical animation and technical art, handling shaders/materials and asset optimization. Also produced marketing assets by recording in-game footage and editing promotional trailers, managing the full UEFN production cycle from blocking to technical problem-solving and final showcase.
Technical Artist | Motion Capture at Miagui
December 1, 2023 - April 1, 2025Owned the motion capture pipeline using Vicon systems: hardware setup, optical calibration, recording, take selection, and data processing. Delivered processed data into Unreal Engine as primary output, and exported deliverables to 3ds Max and Maya when needed. Worked on major productions including Netflix’s Senna (responsible for mocap process) and complex crowd simulations for El Eternauta, ensuring industry-standard animation data and VFX-ready output.
3D Generalist | Lead Render at Lightfarm
December 1, 2021 - July 1, 2023Acted as a 3D generalist and lead render, covering modeling, rigging, texturing, and assembling. Ensured technical project execution and optimized workflows across multiple software platforms.
3D Artist & Designer (Freelance)
July 1, 2021 - January 31, 2024Delivered custom 3D/visual assets across multiple mediums: mascot commissions for an Instagram page; immersive environments for stills and animations; digital sculpting and preparation for 3D-printed trophies optimized for printing; and iGaming reward props for different titles. Acted as a generalist blending artistic direction with technical production needs.
Freelance 3D Artist and Designer at Freelancer
July 1, 2021 - January 1, 2024Delivered custom 3D visuals and design work across multiple mediums: mascot commissions, immersive still and animated environments, ZBrush modeling and preparation of detailed sculptures optimized for 3D printing trophies, and iGaming reward props for multiple titles.
Director of Graphic Design at Mancini Comunicação
March 1, 2020 - October 1, 2021Served as Art Director for high-impact government campaigns, overseeing creative development and supporting social media strategies across a diverse client portfolio. Produced digital content and adapted visual tone/style to meet public sector communication needs and different brand objectives.
Director of Graphic Design at F5 Comunicação
March 1, 2018 - March 1, 2020Led visual strategy and creative execution for multiple brands, creating branding from the ground up and developing visual identities for campaigns and seasonal/event designs. Produced print-ready files, edited social media videos, created motion graphics, and managed/direct product photography with high-end post-production and retouching.
Graphic Designer at Yellow Propaganda
February 1, 2015 - March 1, 2016Handled branding and UI design projects, balancing social media creative needs with technical precision for print-ready files to deliver consistent multi-format communication assets.
Education
Bachelor of Technology (Graphic Design) at Senac
February 1, 2016 - November 1, 2018Bachelor of Technology, Graphic Design at Senac
February 1, 2016 - November 1, 2018Qualifications
Industry Experience
Gaming, Media & Entertainment, Professional Services, Government
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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