I am an architectural and production-focused designer specializing in manufacturing-ready displays and 3D assets. I translate complex, imaginative visions into real, buildable products by bridging artistic intent with technical constraints.

Jared Mills

I am an architectural and production-focused designer specializing in manufacturing-ready displays and 3D assets. I translate complex, imaginative visions into real, buildable products by bridging artistic intent with technical constraints.

Available to hire

I am an architectural and production-focused designer specializing in manufacturing-ready displays and 3D assets. I translate complex, imaginative visions into real, buildable products by bridging artistic intent with technical constraints.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Work Experience

POP Structural Designer at The Beistle Company
March 1, 2026 - Present
Responsible for structural POP, production art, 3D rendering, and concept development from initial ideation through final production file delivery in a fast-paced, deadline-driven environment. Produces client-ready 3D visualizations, proofs, and 2D production graphics for retail displays, signage, and trade show environments while ensuring structural integrity, manufacturability, and budget compliance. Develops fabrication documentation, communicates design intent across internal teams and clients, and manages multiple concurrent projects using organized production workflows.
Principal Environment Art Artist at Zenimax Online Studios
September 1, 2021 - October 1, 2025
Led a team of environment artists building modular kits and established technical standards that helped level designers work significantly faster. Acted as a bridge between art, design, and programming teams to keep assets within performance budgets without losing visual quality. Managed the full optimization pipeline (shaders to draw-call reduction), tracked milestones in Jira and Perforce, and supported content performance and production readiness.
Principal Environment ArtisT at Zen iMax Online StudioS
September 1, 2021 - October 1, 2025
Collaborated closely with project managers, designers, and cross-disciplinary teams to support large-scale production under tight deadlines. Created and optimized 3D assets for real-time environments, maintaining visual quality targets while meeting strict performance budgets. Balanced creative intent with technical constraints and contributed to workflows that improved team efficiency and iteration speed. Supported full asset delivery pipelines from concept through final in-engine implementation.
POP Designer at Bay Cities
September 1, 2017 - September 1, 2021
Developed structural POP concepts and production-ready models for fabrication and real-time visualization. Used ArtiosCAD to translate client requirements into clear, manufacturable design solutions during early-stage concept development. Produced high-quality renders and presentation materials to communicate design intent to clients and internal stakeholders, ensuring alignment with budget, timeline, and fabrication constraints throughout production.

Education

BA in Game Art and Design at The Art Institutes International – Kansas City
January 11, 2030 - July 30, 2026
BA in Game Art and Design at The Art Institutes International – Kansas City
January 11, 2030 - July 30, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Manufacturing, Media & Entertainment, Gaming, Other

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more