Available to hire
Gameplay Engineer specializing in Unreal Engine C++ with hands-on experience building responsive combat systems, AI behaviors, player input logic, and state-driven gameplay. Strong rapid prototyping ability and cross-discipline collaboration, with experience shipping a full game and developing competitive, expressive gameplay systems.
Focuses on creating modular, state-driven gameplay systems—combat feedback, hit reactions, enemy directors, and robust AI (state machines/behavior trees/perception). Enjoys translating design intent into playable, iteration-friendly implementations and integrating gameplay with animation events and level scripting.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Education
BFA Interactive Design and Game Development at Savannah College of Art and Design (SCAD)
September 1, 2023 - May 31, 2026Associate of Applied Science in Computer Science at Renton Technical College (RTC)
September 1, 2021 - May 31, 2022Qualifications
Industry Experience
Gaming, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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