Game developer with 5+ years of professional experience building Unreal Engine 5 and Unity gameplay, real-time simulation systems, editor tools, and reusable frameworks. Shipped multiple titles across regulated gaming cabinets and mobile, and completed 10+ regulated-market conversions with strong gameplay/software architecture, animation systems, debugging, and optimization skills. Works across C++/C# gameplay frameworks, AI and behavior systems, animation blueprints/state machines, tooling and pipelines, and performance-focused debugging and profiling. Experience includes authoring and estimating large production codebases, collaborating with Art/QA/DevOps/Production, and supporting certification and release workflows across multiple configurations.

Ayan Pratap

Game developer with 5+ years of professional experience building Unreal Engine 5 and Unity gameplay, real-time simulation systems, editor tools, and reusable frameworks. Shipped multiple titles across regulated gaming cabinets and mobile, and completed 10+ regulated-market conversions with strong gameplay/software architecture, animation systems, debugging, and optimization skills. Works across C++/C# gameplay frameworks, AI and behavior systems, animation blueprints/state machines, tooling and pipelines, and performance-focused debugging and profiling. Experience includes authoring and estimating large production codebases, collaborating with Art/QA/DevOps/Production, and supporting certification and release workflows across multiple configurations.

Available to hire

Game developer with 5+ years of professional experience building Unreal Engine 5 and Unity gameplay, real-time simulation systems, editor tools, and reusable frameworks. Shipped multiple titles across regulated gaming cabinets and mobile, and completed 10+ regulated-market conversions with strong gameplay/software architecture, animation systems, debugging, and optimization skills.

Works across C++/C# gameplay frameworks, AI and behavior systems, animation blueprints/state machines, tooling and pipelines, and performance-focused debugging and profiling. Experience includes authoring and estimating large production codebases, collaborating with Art/QA/DevOps/Production, and supporting certification and release workflows across multiple configurations.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Unity Developer at Unity Developer (Diamond Game Enterprises)
January 1, 2023 - January 1, 2026
Developed and shipped Unity casino titles for regulated gaming cabinets. Authored and estimated ~35,000 lines of production C# across 2 new titles and 10+ regulated U.S. and Canadian market ports, resolving issues identified via GLI and Eclipse certification. Collaborated with Art, QA, DevOps, and Production teams to debug gameplay issues, resolve integration defects, prepare certification builds, and support releases across multiple cabinet configurations and regulated markets. Implemented gameplay and presentation features including Big Wins, Free Plays, Pick Bonuses, Help Pages, transitions, audio, and UI driven by game-math values. Architected and implemented a reusable Symbol Reveal Module that generated components from Spine animations or sprite assets, cached visual/audio data via Scriptable Objects, and supported 4 reveal configurations (spinning reels, pull tabs, cascades, grow-in effects). Built editor-time Spine and audio registries for cached assets and auto-populated comp
Independent Game Developer (Part-time / Project-based) at Once Home
January 1, 2018 - Present
Developed an original Unreal Engine 5 C++ horror visual novel targeting ~3 hours of gameplay with a live Steam page and a 1-hour demo for Steam Next Fest. Built APSentinel, a maritime ISRs simulation in Unreal Engine 5 and C++ controlling drones and satellite sensor platforms with reusable camera-trace targeting components supporting range/type filtering and search/acquire/lock states, plus a live telemetry HUD over Cesium geospatial terrain. Prototyped an open-world RPG with 20+ runtime-swappable characters using Unreal’s Gameplay Framework (Pawn, Character, Controller), Blend Spaces, Animation Notifies, inventory systems, and terrain-based footstep audio. Built modular interactions including over-traces, actor outlining, inspect-mode manipulation, thumbnail/typewriter UI, and persistent save/load state. Implemented a modular C++ camera framework supporting 30+ interactive viewpoints, camera blending, player-controlled rotation limits, and synchronized audio crossfades. Implemente
Game Developer at Game.AI ToN Labs
January 1, 2016 - January 1, 2018
Shipped 4 free-to-play iOS/Android titles in Unity, developing gameplay systems, UI, and touch controls. Integrated in-app purchases, mobile advertising, and social features; owned end-to-end publishing on the App Store and Google Play.

Education

Bachelor of Science in Entrepreneurship and Business Management at Illinois State University Normal
January 11, 2030 - July 31, 2026

Qualifications

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Industry Experience

Gaming, Software & Internet, Computers & Electronics