Game developer with 5+ years of professional experience building Unreal Engine 5 and Unity gameplay, real-time simulation systems, editor tools, and reusable frameworks. Shipped multiple titles across regulated gaming cabinets and mobile, and completed 10+ regulated-market conversions with strong gameplay/software architecture, animation systems, debugging, and optimization skills.
Works across C++/C# gameplay frameworks, AI and behavior systems, animation blueprints/state machines, tooling and pipelines, and performance-focused debugging and profiling. Experience includes authoring and estimating large production codebases, collaborating with Art/QA/DevOps/Production, and supporting certification and release workflows across multiple configurations.
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