Game design and animation professional focused on player experience, visual communication, and responsive gameplay. I collaborate across art, design, and engineering to refine interaction clarity, accessibility, and narrative coherence. Skilled in Unity and animation pipelines, I use usability testing and in-engine iteration to build and optimize content that stays consistent with mood and tone while supporting live operations and production workflows.

Nirbha Pathak

Game design and animation professional focused on player experience, visual communication, and responsive gameplay. I collaborate across art, design, and engineering to refine interaction clarity, accessibility, and narrative coherence. Skilled in Unity and animation pipelines, I use usability testing and in-engine iteration to build and optimize content that stays consistent with mood and tone while supporting live operations and production workflows.

Available to hire

Game design and animation professional focused on player experience, visual communication, and responsive gameplay. I collaborate across art, design, and engineering to refine interaction clarity, accessibility, and narrative coherence.

Skilled in Unity and animation pipelines, I use usability testing and in-engine iteration to build and optimize content that stays consistent with mood and tone while supporting live operations and production workflows.

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Work Experience

Lead Game Designer at Bright Bulb Labs
October 1, 2024 - August 1, 2025
Led early creative development for an educational game with a strong focus on player experience, clarity of interaction, and visual communication. Collaborated across design and art disciplines to refine UI/UX, readability, and accessibility for intuitive player feedback. Conducted usability testing to drive iterative design improvements and reinforce narrative.
Game Designer at Kanine Klans
July 1, 2023 - February 1, 2025
Designed and implemented gameplay features for a Unity-based mobile title, emphasizing responsive motion and player immersion. Collaborated with artists and developers to align gameplay mechanics with visual storytelling and environment design. Developed optimized in-engine environments to support mood, tone, and visual consistency.
Game Design Intern at Reliance Games
January 1, 2023 - April 1, 2023
Assisted in refining in-game UI/UX systems and monetization flows with attention to clarity and player psychology. Supported live operations for T-20 Cricket Champion by updating game data during live matches. Worked with QA teams to identify and resolve bugs, strengthening understanding of production pipelines.

Education

Master in Fine Arts in Animation at DePaul University
September 1, 2016 - September 1, 2019
Bachelor’s in Arts, Game Art and Design at Tilak Maharashtra Vidyapeeth
September 1, 2020 - July 1, 2023
Master in Fine Arts in Animation at DePaul University
September 1, 2023 - January 1, 2025
Bachelor’s in Arts, Game Art and Design at Tilak Maharashtra Vidyapeeth
September 1, 2020 - July 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Computers & Electronics, Software & Internet