3D animator with ~10 years of experience in character animation, creature animation, VFX shots, and game-cinematic work, primarily using Autodesk Maya. I focus on making each action clearly readable on screen—anticipation, impact, hit reactions, weight, body mechanics, and performance.
I also bring leadership experience, balancing hands-on animation with scheduling, shot assignment, feedback coordination, and quality control. I continuously expand my Unreal Engine skills to adapt Maya-based production to real-time workflows.
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A focused collection of quadruped and animal animation, showcasing natural locomotion, body mechanics, personality, and believable companion behavior.
A selection of previsualization work created to explore camera composition, character blocking, action choreography, scene pacing, and cinematic storytelling before final production.
A collection of creature, character, and object animation created for visual effects productions. The reel focuses on realistic body mechanics, weight, physical interaction, and the integration of animated elements into live-action footage.
A selection of character animation created for children’s content, focusing on expressive acting, clear poses, appealing movement, and playful storytelling. The work includes both dialogue-driven performances and physical comedy.
A collection of cinematic character animation and motion capture work, featuring dramatic performances, action sequences, and story-driven scenes. The reel includes motion capture cleanup, keyframe enhancement, body mechanics refinement, and character performance animation.
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