3D animator with ~10 years of experience in character animation, creature animation, VFX shots, and game-cinematic work, primarily using Autodesk Maya. I focus on making each action clearly readable on screen—anticipation, impact, hit reactions, weight, body mechanics, and performance. I also bring leadership experience, balancing hands-on animation with scheduling, shot assignment, feedback coordination, and quality control. I continuously expand my Unreal Engine skills to adapt Maya-based production to real-time workflows.

Kwangho Song

PRO

3D animator with ~10 years of experience in character animation, creature animation, VFX shots, and game-cinematic work, primarily using Autodesk Maya. I focus on making each action clearly readable on screen—anticipation, impact, hit reactions, weight, body mechanics, and performance. I also bring leadership experience, balancing hands-on animation with scheduling, shot assignment, feedback coordination, and quality control. I continuously expand my Unreal Engine skills to adapt Maya-based production to real-time workflows.

Available to hire

3D animator with ~10 years of experience in character animation, creature animation, VFX shots, and game-cinematic work, primarily using Autodesk Maya. I focus on making each action clearly readable on screen—anticipation, impact, hit reactions, weight, body mechanics, and performance.

I also bring leadership experience, balancing hands-on animation with scheduling, shot assignment, feedback coordination, and quality control. I continuously expand my Unreal Engine skills to adapt Maya-based production to real-time workflows.

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Language

Korean
Fluent
English
Beginner

Work Experience

3D Animator Team Lead at VRANGER
March 1, 2024 - April 1, 2025
Produced Maya-based 3D character animation and CG animation for production projects. Refined character movement, timing, and emotional performance to match scene intent. Managed delivery quality through feedback implementation and revision handling.
3D Animator Team Lead at SY MEDIA
July 1, 2020 - October 1, 2023
Led the 3D animation team while continuing hands-on character animation work. Managed schedules, priorities, shot assignments, feedback, and quality reviews. Contributed to Duty After School, Sweet Home 2, KartRider: Drift cinematic, Super Wings, and other projects—emphasizing readable movement in VFX shots and cinematic cuts.
Production Director at WIDE VISUAL
January 1, 2019 - June 1, 2020
Worked as a production director on a SEVENTEEN documentary. Joined world-tour production and managed filming schedules, on-site communication, and staff coordination. Built a stronger understanding of performance blocking and camera flow through live production.
3D Animator at ANITORY STUDIO
July 1, 2015 - May 1, 2018
Created Maya-based character animation for children’s and television productions. Focused on character acting, comic timing, clear posing, and readable silhouettes. Animated character interaction aligned with scene direction and storytelling intent.

Education

Multimedia Design at Gyeonggi University of Science and Technology
March 2, 2009 - February 10, 2016

Qualifications

Industry Experience

Media & Entertainment, Gaming, Professional Services
    Animal Animation Reel

    A focused collection of quadruped and animal animation, showcasing natural locomotion, body mechanics, personality, and believable companion behavior.

    Previs Reel

    A selection of previsualization work created to explore camera composition, character blocking, action choreography, scene pacing, and cinematic storytelling before final production.

    VFX Animation Reel

    A collection of creature, character, and object animation created for visual effects productions. The reel focuses on realistic body mechanics, weight, physical interaction, and the integration of animated elements into live-action footage.

    Kids Character Animation Reel

    A selection of character animation created for children’s content, focusing on expressive acting, clear poses, appealing movement, and playful storytelling. The work includes both dialogue-driven performances and physical comedy.

    Cinematic & Motion Capture Reel

    A collection of cinematic character animation and motion capture work, featuring dramatic performances, action sequences, and story-driven scenes. The reel includes motion capture cleanup, keyframe enhancement, body mechanics refinement, and character performance animation.