KS

Kwangho Song

Available to hire

3D animator with ~10 years of experience in character animation, creature animation, VFX shots, and game-cinematic work, primarily using Autodesk Maya.

About

3D animator with ~10 years of experience in character animation, creature animation, VFX shots, and game-cinematic work, primarily using Autodesk Maya. I focus on making each action clearly readable on screen—anticipation, impact, hit reactions, weight, body mechanics, and performance.

I also bring leadership experience, balancing hands-on animation with scheduling, shot assignment, feedback coordination, and quality control. I continuously expand my Unreal Engine skills to adapt Maya-based production to real-time workflows.

  • Joined August 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Professional Services

Projects · 5

A focused collection of quadruped and animal animation, showcasing natural locomotion, body mechanics, personality, and believable companion behavior.

A selection of previsualization work created to explore camera composition, character blocking, action choreography, scene pacing, and cinematic storytelling before final production.

  • 3D Animator

A collection of creature, character, and object animation created for visual effects productions. The reel focuses on realistic body mechanics, weight, physical interaction, and the integration of animated elements into live-action footage.

A selection of character animation created for children’s content, focusing on expressive acting, clear poses, appealing movement, and playful storytelling. The work includes both dialogue-driven performances and physical comedy.

A collection of cinematic character animation and motion capture work, featuring dramatic performances, action sequences, and story-driven scenes. The reel includes motion capture cleanup, keyframe enhancement, body mechanics refinement, and character performance animation.

Work experience· 4 roles

3D Animator Team Lead · VRANGERMar 2024 – Apr 2025 · 1 yr 2 mos

Produced Maya-based 3D character animation and CG animation for production projects. Refined character movement, timing, and emotional performance to match scene intent. Managed delivery quality through feedback implementation and revision handling.

3D Animator Team Lead · SY MEDIAJul 2020 – Oct 2023 · 3 yrs 4 mos

Led the 3D animation team while continuing hands-on character animation work. Managed schedules, priorities, shot assignments, feedback, and quality reviews. Contributed to Duty After School, Sweet Home 2, KartRider: Drift cinematic, Super Wings, and other projects—emphasizing readable movement in VFX shots and cinematic cuts.

Production Director · WIDE VISUALJan 2019 – Jun 2020 · 1 yr 6 mos

Worked as a production director on a SEVENTEEN documentary. Joined world-tour production and managed filming schedules, on-site communication, and staff coordination. Built a stronger understanding of performance blocking and camera flow through live production.

3D Animator · ANITORY STUDIOJul 2015 – May 2018 · 2 yrs 11 mos

Education

Multimedia Design · Gyeonggi University of Science and Technology2009 – 2016

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