Experienced 3D generalist with 6+ years in game development, focused on creating game-ready assets and characters that work seamlessly in-engine. Dedicated to building immersive worlds and delivering visually polished results for production teams and clients. Known for reliable output under tight deadlines across fast-paced pipelines, including hard-surface and character work, texturing, and optimization for mobile constraints. Proven collaboration with studios and cross-functional teams to solve technical challenges and match art direction.

Vadym Kiriak

Experienced 3D generalist with 6+ years in game development, focused on creating game-ready assets and characters that work seamlessly in-engine. Dedicated to building immersive worlds and delivering visually polished results for production teams and clients. Known for reliable output under tight deadlines across fast-paced pipelines, including hard-surface and character work, texturing, and optimization for mobile constraints. Proven collaboration with studios and cross-functional teams to solve technical challenges and match art direction.

Available to hire

Experienced 3D generalist with 6+ years in game development, focused on creating game-ready assets and characters that work seamlessly in-engine. Dedicated to building immersive worlds and delivering visually polished results for production teams and clients.

Known for reliable output under tight deadlines across fast-paced pipelines, including hard-surface and character work, texturing, and optimization for mobile constraints. Proven collaboration with studios and cross-functional teams to solve technical challenges and match art direction.

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Language

English
Advanced

Work Experience

3D Generalist at DaciGames
May 16, 2026 - July 24, 2026
•Taking ownership on project iteration for the optimization and art reworking purposes. •Created documentation and providing new pipelines for improving asset files management and structure. •Integrating new pipelines for more team efficiency.
3D Generalist (3D/2D) — Mobile Games & Ads at 24Play
March 1, 2021 - February 1, 2025
Produced and scaled assets across large content pipelines for 100+ game projects and product launches under strict turnaround requirements. Supported hyper-casual/casual production with rapid workflows including asset variations, reskins, and modular kit-based production for multiple simultaneous releases. Created game-ready 3D assets (props, characters, animations, VFX, environment) compliant with mobile hardware constraints (polycount, draw calls, texture atlasing, LOD strategy). Also supported UI/UX asset production such as icons and visual systems for mobile interfaces; worked closely with QA, management, creative, and developers to make critical technical and design decisions.
3D Generalist at Freelancer
April 1, 2020 - Present
Delivered 3D assets and renders for 50+ international clients with consistently high satisfaction. Created high-quality product visualizations, game assets, and marketing materials. Collaborated with studios from Europe, USA, and CIS.

Education

at International Humanitarian University
September 1, 2018 - February 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet