Champlain College Game Design graduate. Proficient in Adobe Suite, Unity Engine, and Google Suite.

Nick Mancuso

Champlain College Game Design graduate. Proficient in Adobe Suite, Unity Engine, and Google Suite.

Available to hire

Champlain College Game Design graduate. Proficient in Adobe Suite, Unity Engine, and Google Suite.

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner

Work Experience

Attractions Operator at Sonny’s Place
May 1, 2026 - Present
Safely operated a variety of attractions. Maintained focus on guest satisfaction while performing job duties and ensured cleanliness and order in facilities.
Level Design, “Socractic Smackdown” at “Good Enough Studios”
January 1, 2026 - April 30, 2026
Designed character work for a 2.5D platform fighting game in Unity. Identified and assessed character strengths, then iterated on character tuning to improve balance. Built and maintained a live Google Sheets document to keep design outputs consistent across designers.
Guest Associate at Target
August 1, 2025 - April 30, 2026
Troubleshot self-checkout registers to maintain fast operations. Interacted with customers to ensure a friendly, welcoming experience.
Level Design, “Breezeway Studio’s” at “Breezeway Studio’s”
August 1, 2025 - November 30, 2025
Designed 3D arena level assets for a first-person combat game in Unity. Created user interface assets in Adobe Illustrator and implemented them in-engine. Produced written and visual documentation in Illustrator and Google Docs to support the team’s game vision.
Level Design, “A Squirrely Story” at “Jonathan”
January 1, 2025 - April 30, 2025
Designed and implemented a 3D open-world level for a puzzle platformer in Unreal Engine. Created a level design document for team cohesion in Adobe Illustrator, and produced wireframe UI mockups in Adobe Illustrator.
Astral Debris Duty, Lead Developer at Astral Debris Duty
January 1, 2025 - April 30, 2026
Developed a 2D puzzle game in Unity as an independent developer. Programmed custom planetary gravity in C++, and implemented gameplay feel using Unity Particle System and Scriptable Objects to support iterating and tuning game mechanics.
Attractions Operator at Sonny’s Place
May 1, 2024 - August 31, 2024
Safely operated a variety of attractions. Maintained focus on guest satisfaction while performing job duties and ensured cleanliness and order in facilities.
Guest Associate at Target
September 1, 2023 - April 30, 2024
Troubleshot self-checkout registers to maintain fast operations. Interacted with customers to ensure a friendly, welcoming experience.

Education

Bachelor of Science in Game Design at Champlain College
January 11, 2030 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Media & Entertainment, Retail, Travel & Hospitality