Animation professional with over two decades of experience across character modeling, animation direction, and end-to-end production for television, film/VFX, VR/AR, and PC games. Led creative and production workflows from concept through delivery, including Unreal/Maya-based pipelines and in-house team setup to meet quality standards.
Founder and creative/executive partner focusing on game direction, creative gameplay design, and animation direction for own IP. Previously directed animation/VFX for internationally distributed titles and films, and served as Animation/Technical Supervisor across multiple studios and franchises—building strong teams and ensuring consistent show/game quality.
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