ZL

ZHOU LIU

Available to hire

3D animation production professional with 5+ years of hands-on experience across character animation, facial animation, rigging/skinning, mocap cleanup, and Unreal Engine (UE4) shot review and delivery support.

About

3D animation production professional with 5+ years of hands-on experience across character animation, facial animation, rigging/skinning, mocap cleanup, and Unreal Engine (UE4) shot review and delivery support. Skilled at translating creative references into production-ready assets and keeping work moving through iterative revisions.

  • Joined August 2026

Industry experience

  • Gaming
  • Media & Entertainment

Projects · 7

Work experience· 4 roles

3D Motion Designer / Animation Production Support · Guangzhou Quwan Network Technology Co., Ltd.Dec 2022 – Apr 2026 · 3 yrs 5 mos

Owned animation tasks from creative proposal through final delivery for an IP/social product, translating requirements and references into production-ready character motion. Coordinated feedback loops with project stakeholders to clarify style direction, priority changes, and delivery expectations so iterations stayed on track. Managed 3ds Max rigging, skinning, and animation asset preparation to reduce downstream blockers by validating character setup before final motion work. Created simple GIF/UI motion effects and supported early creative planning using AI-assisted ideation and reference workflows. Balanced art quality, schedule needs, and stakeholder communication across multiple concurrent animation tasks.

Animation Designer / In-Engine Review & Delivery · Guangzhou Efun Network Technology Co., Ltd.Jul 2022 – Nov 2022 · 5 mos

Supported overseas publishing pipelines for Fusheng Huanjing (Taiwan), Shushan (Vietnam), and D3 (Europe/US). Coordinated model/facial setup, mocap cleanup, facial animation, and UE final-effect review to finalize shot/style decisions. Reviewed work in Unreal Engine to identify camera, timing, visual style, and asset handoff issues before final delivery. Helped keep assets and revisions organized across animation and engine implementation stages.

Game Animator / UE4 Implementation Support · Shanghai Hongguan Network Technology Co., Ltd.Sep 2021 – Jul 2022 · 11 mos

Produced character animations based on gameplay requirements and references, then assembled completed work in UE4 for review. Managed dependencies between rigging/skinning, animation production, and engine assembly, resolving setup issues before implementation. Communicated progress and revision needs clearly so animation deliverables could move through review with fewer delays.

3D Animator · China Year Animation (Beijing) Technology Co., Ltd.Sep 2020 – Dec 2020 · 4 mos

Education

BFA, Animation · Beihai University of Art and Design2017 – 2021

Certifications and awards

Mandarin Level 2A2030 – 2026
National Computer Rank Examination Level 22030 – 2026
NCIE National Informatization Engineer Project Certificate2030 – 2026

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